S30 Honor Of Kings Big Update part 2
Patch Released: December 23rd, 2022
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Patch Released: December 23rd, 2022
In the first 4 minutes, the Ranged Creep in the Dragon Lane have extra golds, and they have extra EXP against the Ranged Creep in the lane. Compared with the resources of the middle lane, the Creep Lane lacks advantages, which makes middle lane players taking a passive position in the early game. We hope to make some adjustments to the Creep Lane in the middle lane to make the resources of the three lanes more balanced.
Specific Adjustment: In the first 4 minutes, the gold and EXP of the 2 Ranged Creep in the middle lane have been adjusted to the average value of Ranged Creep in the Dragon lane and Clash lanes.
Basic EXP for Ranged Creep in the middle lane: 40 → 56 (40 for Dragon lane and 73 for Clash lane)
Refresh interval : 2 minutes → 1 minute, basic EXP: 72 → 40
After the teleportation flower of the last version of the Clash Lane was launched, we received feedback from everyone about the gameplay functions and its visual performance. Based on this, we have optimized its functions and performance as a whole, hoping to bring you better experience.
When the player is close to the teleportation flower, a pop-up notification will be given: the teleportation flower is immune to skill damage and can only be destroyed with basic attacks (this notification is only pop up once)
There is a problem of unclear expression in the shared Cooldown mechanism of Teleportation Flower and Magic Circle. We have optimized this and added a pop up for the first click when the skill cannot be used and a cooldown countdown for the teleportation skill button to show usable time.
For the lack of a clear perception of the time required for teleportation and the landing time, we have added a teleportation guide timing bar.
We have adjusted the image of the small map icon of Teleportation Flower to make it more suitable for its own image. At the same time, in order to make it easier for everyone to know the refresh time of Teleportation Flower, we have added a small countdown function for it.
We have added the special effect of the Teleportation Skill obtained after destroying the Teleportation Flower to show the state of the acquisition.
We have simplified the HP bar style of the teleportation flower to make it more suitable
Teleportation Flower gold: 7 → 15
In order to solve the problem that the special effects of the red and blue buff attacks were not displayed clearly in previous versions, we have adjusted the special effects of the attacks.
We have optimized the model penetration problem of the defense tower, avoiding the obvious model penetration of some heroes with larger and smaller models, hoping to improve everyone's game experience.
In the past, the special effects of Elf Resistance were too inconspicuous, so that the existence of this special mechanism was often overlooked, which affected everyone's decision-making and judgment. We have made adjustments on the basis of the original special effects of Elf Resistance, hoping to make this relatively hidden mechanism easier to perceive, and avoid some unclear negative experiences caused by it.
In the current version, the jungle item has a passive effect - Guerrilla. Ehen the hero equipped with the jungle item and his teammates share the minion gold in early 4 minutes, they do not participate in the distribution and only get 50% gold and EXP alone. However, this passive effect that affects everyone's game experience lacks a corresponding expression, leading to some misunderstandings, which is something we don't want to see.
Based on this, we have added a Guerrilla effect icon, hoping to show this rule, reduce misunderstandings, and optimize the jungle and lane experience.
When you buy a jungle knife for the first time, a pop up will be triggered. At the same time, the same as the Support Item, a special gold icon will be added above the HP bar or head to remind teammates that they will not participate in the distribution of gold (This icon is only visible to your teammates in the game, the picture is only for demonstration)
After defeating the Shadow Overlord and releasing the Shadow Herald, the Shadow Path has obvious benefits for the team that releases it, but people have always lacked awareness of the special effects brought by the Shadow Path, and in many cases may have overlooked this effect, which in turn affects the team's choice.
Based on this, we have added more visual communication to the effect of Shadow Path, hoping that everyone can perceive the powerful effect of Shadow Path and use it to gain benefits.
Added special effects surround the hero when walking within the range of the Shadow Path.
Added the effect of extra damage to the defense tower (the special effect is purple).
Added purple shield hit special effect.
Optimized special effects of Shadow Path (such as increasing the cracking effect)
The opening ceremony animation is added at the beginning of the game (only HDR quality setting)
The Red and Blue Buff effect will scale according to Large-sized heroes when they have red and blue buffs to avoid the special effects being blocked.
When the vision command is in the state that can be activated by the player (touch to take effect), the player will pass by it, and it will poke its head out.
Direction guidance is added under the hero's feet, and special effects for direction guidance are added to the small map.
After quickly buying equipment, the equipment icon will be displayed on the left side of the HP bar
Added a unified up arrow to indicate upgrade status.
Added the animation of the Tyrant and the Overlord when they are attacked to enhance the performance of the attack (visible in Medium quality setting and above, only visible to the attacker)
Optimized the early warning frame of the knock-up skills of Tyrant Dragon and Overlord
Passive when there is no original bond - optimization of the original bombardment warning frame
Passive when there is the original fetter - the original bombardment and anger warning frame optimization
In the new version, the noise of the surface details has been reduced to improve the clarity of the battle game
We hope that through experience upgrades, Canyon Encyclopedia can become a guide for players to conveniently inquire in the game, enjoy a smooth experience, and quickly understand battlefield information.
The Canyon Encyclopedia has a permanent entry in the recent adjustment and Ranked interface.
Canyon Encyclopedia has a total of 3 columns, which are Map introduction, Role introduction, and Battlefield Rhythm changes.
You can click [Only display update units] to quickly view recent updates.
On the Map page, you can mainly view the basic information of all units on the battlefield. Through this information, you can quickly understand the operating mechanism of all units on the battlefield and answer your questions.
The Role Page mainly introduces that the game has five mainstream Role divisions, the responsibilities and basic play styles of each role, and the hero information who can be competent for each role.
The Battlefield Rhythm Change page mainly presents the changes of key units in the battlefield over time in the game. You can understand and use these rules, formulate tactics flexibly, and finally defeat the enemy.