S30 Honor Of Kings Big Update part 1
Patch Released: December 23rd, 2022
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Patch Released: December 23rd, 2022
Dear Summoner:
We will update and maintain the pre-emptive server from 8:00-15:00 on December 23, 2022 ( communication will be closed at 7:00 and PVP will be closed at 7:30 ).
(Official server will not be affected in any way)
Since the version of the early server takes precedence over the official server on the external network, we will close the intercommunication between the early server and the official server at 7:00 on December 23. At that time, you will not be able to match with other official server summoners and involve team operations. Some functions related to interoperability will be temporarily closed, and will be reopened after the interoperability is enabled.
Since this update is downtime, you will not be able to log in to the early server during the downtime. Of course! Old Arthur will offer 60 diamonds + 60 inscription fragments as the benefits of this early server update. In addition, after the update on December 23 - during the event period of 23:59 on December 26, you can also receive a pioneer login gift: diamonds Coupon*1+Inscription Fragment*60 , all summoners please remember to log in to receive and participate after the update!
After the update is completed, if the summoner quits, he will not be able to enter other regional servers. You need to download the latest official server version from the official website.
Reminder: Hero transfer involves the detection of team relationship. During the shutdown period, Heroes with team relationship cannot be transferred temporarily. Sorry for the inconvenience.
Android mobile QQ Early Server & Android WeChat Early server
Tips: Before this update, in order not to cause unnecessary losses caused by the sudden shutdown of the server when the summoners are online, we will close the PVP entrance of the early server half an hour before the update (about 7:30 on December 23rd)!
Alessio's Basic Attack deals (1% of target's Max HP) (+100% AD) Physical Damage in the AOE. When Alessio is not moving, he will enter the [State of the Gun], and the interval of Alessio's Basic Attack will be shortened by 30% in this state, and will exit the state when moving.
Alessio reloads enhanced bombs to strengthen the next 3 basic attacks and its range, causing 100 (+100% AD)(+1% of target's Max HP) Physical Damage in the AOE.
Alessio fired at the ground an blasted himself into the air and throw a smoke bomb. Alessio and his teammates will gain invisibility in the smoke bomb. During the airborne period, he could move, attack, and using skills through the terrain. Basic attack in the air will extend the airborne duration.
If Skill 2 is activated after the Ultimate, it will not leave a smoke bomb, but will higher the jump.
Alessio lock the target and directly jump into the air to throw 5 missiles instantly to selected target. Enemy heroes around the target will be hit by 1 missile. Each missiles will cause 80 (+3% of target's Max HP) (+50% AD) AOE Physical Damage.
The King Canyon is the basic environment for everyone to experience. We have been collecting your experience feedback and have seen a lot of valuable information. This time we will focus on tuning the resource allocation problem in the Canyon and try to alleviate it through certain means. For example, frequent scratching in the canyon, difficulties in obtaining gold, and other issues. The resources of King Canyon are relatively concentrated and limited. Players who want to gain an advantage in each position will inevitably face the problem of how to "distribute the resource".
But ''dividing the resource is better than making it bigger'' . This time we want to optimize the distribution of resources in the wild area and increase the channels for resource acquisition, so that everyone can enjoy more possibilities to obtain resources, although not necessarily. It was possible to solve all problems at once, but we felt that this was also a bold attempt.
At the same time, the resources in the wild area are neutral. Once there is a headwind, the disadvantaged side can easily lose the main source of income. In addition to the protection of the system mechanism, we hope to make the protection of wild areas easier to achieve through more natural terrain and resource distribution adjustments.
The wild area is close to the river and side lane, and a new set of wild monster resource points is added (the blue buff areas of the red and blue sides have a set, which is symmetrical to the bird monsters in the red buff area, and the specific location is shown in the list above ). The Red Armadillo is relatively closer river and lane, so it is relatively more difficult to defeat it, the benefits and dangers coexist.
- Attack type: melee attack
- From the appearance, you can also feel that it has stronger AR and higher AD
Shanhao (former Bear): With the abundance of resources in the jungle, we have upgraded the Bear, so that Magic Damage heroes can also have easier access to resources in the wild.
- Bear is upgraded to Mountain Boars (Shanhao)
-Attack Type: Ranged Attack
- High AR (210→ 420), low MR (150 → 60)
Actual defeat feeling:
- The time for the physics jungler to defeat Shanhao remains unchanged, and the time for the magic jungler to defeat little Boar is reduced by 30% .
- Average time to defeat in the first round (Physical Jungler): about 4 seconds → about 4 seconds
- Average time to defeat in the first round (Magic Jungler): about 6 seconds → about 4 seconds
Pheasant (formerly Bird): Based on your previous feedback, the resources of the Bird are often collected by the side lanes, which leads to the problem that the first wave of jungler cannot reach level 4, and there is a problem that there is one less monster in the Dragon Lane of the Red Side, change the long-range attack of the bird monster to a melee attack, but at the same time retain the possibility that the current Dragon Lane can obtain the resources of the bird monster.
-Bird is upgraded to Pheasant
-Attack type: melee attack
Make certain adjustments to the gold by judging the danger of resource points. The closer to your own resource point, the more gold coins, and the easier it is to be invaded by the enemy, the less gold coins.
Red Armadillo: HP 4400, AD 160, AR 210, MR 150, Gold 60
Mountain Boar: HP 2640 → 2112, AD 140 → 100, AR 210 → 420, MR 150 → 60, Gold 72
Pheasant: HP 3740, AD 135, AR 210, MR 150, Gold 72 → 60
Lizard: HP 2728, AD 135, AR 210, MR 150, Gold 72
Leopard: HP 2640, AD 135, AR 210, MR 150, Gold 72
Blue buff birth point terrain adjustment:
The original blue buff opening is very suitable for enemy invasion, but it is not conducive to the defender. Through this adjustment, the defender can gain more terrain advantages when facing enemy invasion.
Terrain of Red Armadillo birth point at the mouth of the river:
After adding the Red Armor resource point, through the adjustment of the wall thickness, more intrusion protection is done for the resource point.
Pheasant nest terrain fine-tuning:
Pheasant terrain fine-tuning, one is that after the monster here is adjusted to a melee monster, I hope to retain the habit of the shooter to obtain resource points here, and the shooter can collect resources more safely in the grass; the second is that the adjustment of the opening also makes the opening of the invasion direction Narrowing can better protect the defender.
After adding resources, everyone has more choices and more decision-making points. Combining with the problems we have received about the conflict between the Overlord and Tyrant released when the Lord is defeated in 2 minutes and the 4-minute protection of the defensive tower, we have adjusted the first refresh time of the Overlord and Tyrant, and at the same time let everyone not change the choice in the early stage. It's too complicated.
Specific Adjustment : the first refresh time of Overlord and Tyrant : 2 minutes → 4 minutes
The resource allocation rules of King Canyon are very implicit, and the allocation rules will also affect everyone's judgment on the situation. A set of unified, clear and logical rules will make everyone understand better, so we have unified the resource distribution rules of the Canyon to make the distribution rules of wild monsters and soldiers consistent after they are defeated.
Specific Adjustment : Get 50% base gold + 70% additional killing gold → get 100% base gold + 50% additional killing gold (consistent with the resource allocation logic for defeating creeps)
Here are the simulation:
Before: Killing Red/Blue Buff (75 gold) will gain : 75*50% + 75*70% = 90. Other monster (60 gold) will gain : 60*50% + 60*70% = 72
After: Killing Red/Blue Buff (60 gold) will gain : 60*100% + 60*50% = 90. Pheasant and Red Armadillo (40 gold) will gain : 40*100% + 40*50% = 60. Mountain Boar, Lizard, Leopard (48 gold) will gain : 48*100% + 48*50% = 72