The overall length of the car shall not exceed 7 inches.
The overall width of the car shall not exceed 2 ¾ inches.
The car must have 1 ¾” clearance between the wheels.
The car must have 3/8” clearance underneath the body so it does not rub on the track.
The car shall not exceed 5.0 ounces.
Car cannot touch other cars - if car accidentally jumps track there will be 2 re-starts - 3rd attempt will result in a disqualification.
The official race scale that is used at car check-in shall be considered final.
The official pine wood block must be used. The block may be shaped in any way that is desired.
Official BSA wheels must be used. The wheels may not be cut, drilled, beveled or rounded. You may remove the seams and imperfections from the wheels.
There must be 2 wheels on each side of the car.
The car cannot have any added propulsion
The axles may be altered, polished and lubricated.
Once a car passes inspection and is entered into the race, only race committee members can touch it.
If the car loses a wheel, or is otherwise damaged, the racer shall have 5 minutes to make repairs.
Each car must pass inspection by the official inspection committee before it will be allowed to compete.
The Inspection Committee has the responsibility to disqualify those cars that do not meet these rules.
This class allows for almost any method of making a vehicle and making it go fast.
The overall length of the car shall not exceed 10 inches.
Vehicle must have >5%(or 1gram) pinewood from original kit.
The overall width of the car should not exceed 3.25 inches.
Overall height from bottom wheels cannot exceed 5 inches.
The car should have 1 ¾” clearance between the wheels.
The car should have 3/8” clearance underneath the body so it does not rub on the track.
Car cannot touch other cars - if car accidentally jumps track there will be 2 re-starts - 3rd attempt will result in a disqualification.
Car cannot damage track
Car cannot generate fire
Car cannot have any projectiles. Once vehicle starts moving all parts must be able to stay on the vehicle.
Parts on car need to be replaced with the same part that was removed.
Rules - Strict rules based on experiences from past years, this methodology has been the fastest to help scouts build new cars:
1. We will only be building wedge or block shaped cars.
2. We will not help build cars out of scope for the design examples shown in this link:
https://drive.google.com/open?id=1F6y1HbVJ8mzX34Efp3VwlPFatZsLqiEu
3. We will add pieces onto the blocks to shape the car. Scouts will do the work not the adults.
4. Each scout will be safe when cutting the piece of wood to add to their wedge or block shaped car. Listen to and follow safety rules, unsafe behavior will send you home.
5. Parents will accompany scouts at all times.
6. Arrive on time or you will be turned away.
Timing:
50 minutes = Shape the wedge or whole block design Gluing on pre-cut pieces,
30 minutes = Painting and decorating
20 minutes = Paint drying time
20 minutes = balancing, axle installation
Things to bring:
1. Derby car kit (provided by Den leader) and stickers/decorations
2. Snack, water bottle, sun block, and box/tray to hold painted car.
3. Spray paint or Paint Acrylic Brushes will be provided. See Michaels example below:
http://www.michaels.com/craft-smart-gloss-acrylic-paint/M10194068.html
4. Optional: Design should be like samples below - Gridline template:
https://upload.wikimedia.org/wikipedia/commons/1/1c/PWD_Template.pdf
5. If you would like to polish your wheel axles(nails) please bring a drill or Dremel tool (if available). This is our biggest bottle neck.
Pinewood Derby workshop
Prep: Blocks halved and hollowed for weights
Prep: Scouts
Race Day prep
Garage (2 volunteers)
Tasks
Weigh and size cars
Assist with repairs
Tools
Weights
Hot glue gun
Graphite with instructions
Track (3 volunteers)
Computer timer
Name entry
Spreadsheet
Name entry
Track Camera
Internet hotspot
Extra Monitor
Track Setup (2 volunteers
Check in
Awards
Overall Gold Silver bronze trophy
Den Gold, Silver, Bronze ribbons
Overall Trophy for best “Scout” design
Den Design ribbon
Facilities
3 Tables
2 beach towels
Snacks
Water, Snacks
Need
Bolts
Software
Checking parking
Car trays 3x
Side games
Race Day Steps
Prep cars
Add graphite
Final fixex
Final Check in - No touching car after checking
Check Size
Check Weight
Write Number on bottom Car
Design Judging ( creative kid design goal)
Scan barcode for Google judging form
Will choose one car for Overall, Lion, Tiger, Wolf, Bear, Webelow 1
Judging closes 1 hour after start of race
Races
Lion Heat
Tiger Heat
Wolf Heat
Bear Heat
Webelos Heat
AOL Outlaw (No race software)
Awards
Lion 1st place trophy
Ribbon for 2nd and 3rd
Tiger 1st place trophy
Ribbon for 2nd and 3rd
Wolf 1st place trophy
Ribbon for 2nd and 3rd
Bear 1st place trophy
Ribbon for 2nd and 3rd
Webelos 1st place trophy
Ribbon for 2nd and 3rd
AOL 1st place trophy
Ribbon for 2nd and 3rd
Pack 1st place
Ribbon for 2nd and 3rd
Most Unique
Best Scout Theme
Most Original
As the race manager, you get to delegate! I found that most parents were happy to help in this fun event. Instead of trying to manage every task yourself, break up the tasks into sub-teams and appoint a leader for each sub-team. For example, I had a “track team”, a “food team”, a “Pit team” and an “activities team”.
Then create a task list for each sub-team which you can discuss with the sub-team leader. This engages the parent so the feel empowered to use their own ideas.
The Track Team is pretty straightforward. Their job is to pick up the track, set it up and test it with the pinewood derby race software to be sure everything is running. They would also be responsible for track break down when the race is over.
Since our races usually spanned dinner time, we would have someone pick up pizza and drinks to sell at the race. This is the job of your Food Team. Their job is to get the pizza and drinks, handle the money and clean up afterwards. Again, petty easy but critical for creating a fun pinewood derby event. Every kid loves pizza!
The Pit Crew is essential for every pinewood derby racing event. The Pit Crew pre-weighs cars and helps with last minute adjustments so the check in process can go smoothly. Checkin is always a bottleneck, so anything the Pit Crew can do to help get cars checked in faster is a big plus.
Last but not least is the Activities Team. Their job, perhaps the hardest of all, is to keep the kids busy while the race is going on. Cub Scouts tend to be excitable at pinewood derby races. This high energy causes them to run around a lot. As a result, things can get chaotic. We created a series of activities to channel this energy into something fun, like building a car stand, taking pictures against a race car backdrop, or even doing creative things like painting balloons.
Once you have your Race Team, get a meeting together to review the race activities and review your Pinewood Derby Rules. Every pinewood derby race has their own set of rules. Be sure your entire team understands and agrees to the rules. Feel free to simplify the rules, if they have gotten too restrictive, or tighten up the rules if your team feels racers are taking liberties.
Below is a breakdown of the race activities and who is responsible for them.
Action
When
Who
Reserve gym at school
Or earlier
Cub Master who sets yearly schedule
Order car kits
3 weeks before Feb Pack meeting
Race Manager
Pre-announce race date at meeting
Feb Pack meeting
Race Manager
Sign-up volunteers to help with the race
Feb/March meeting
Race Manager
Copy race rules and Pinewood Derby info sheet. Insert into car kits
Race Manager
Test Track
3-4 weeks before
Race Manager
Hand out car kits to Den leaders – at end of meeting so kids don’t open boxes and spill contents!
Feb Pack meeting
Race Manager
Announce Pinewood Derby Workshop to teach how to build a pinewood derby car. This is especially helpful to Tiger Scouts.
FebPack meeting
Race Manager
Pinewood Derby Workshop
first week of March
Race Manager
Race committee meeting – select people and sign up for activities. Fill in names for sub-team leaders
March
Committee team
Order trophies
Race Manager
Order ribbons and build trophies for Den winners, 1st, 2nd, 3rd place in Den
Race Manager
Give gym layout to Janitors. Order TV and stairs for stage
Race Manager
Race Day
Setup track starting at 3 for 6PM race
Track team
Setup check-in table with official scale, post rules
April
Track team
Setup computer, enter contestant names
April
Track team
Layout stage with trophies, ribbons and car holders
April
Track team
Food Ordering
Order 35 pizzas for 75 kids
Order liter bottles of soda
Buy 400 cups, plates, 900 napkins
Get pizza warmer box
Get change $1, $5, .25
Food team leader
Car Repair Pit
Two hot glue guns
Lead strip and cutter
Graphite
Two postal scales
Screw drivers, wood chisel, extra wheels, axles
Car Pit team leader
Race night activities
Fun stuff to keep scouts and siblings busy while race is going on.
Balloon shaving
Ring toss
Limbo
Car stand building
Face painting
Patch trading
Activities leader
Each car should have a unique number sticker that is attached to the car for identification. the number can also be or painted on the car.
If you have a lot of kids, divide them up by age. You could start by racing the Tiger Cubs, then move up the ranks. When the Cub Scouts have finished races, you could do a siblings race or have an open class race for the adults.
Set up the track a day or two before the race so that the kids can make a few practice runs. Bring the scale too so that they can weigh their cars.
Consider holding an open class race, or unlimited race (with no rules!) after the official Cub Scout Pack race where the adults (and kids) can race unofficial cars.
Event: Pinewood Derby
Location: ______________
Time: Date,12:00pm to 2:00pm (VARIES BY RANK)
Snacks provided: Water and chips
Checkin: (NO LATE CHECK-INs - late cars will not win any awards)
AOL,Webelos and Bears check-in cars at 12pm
Wolf, Tiger, Lion check-in cars at 12:45pm
AOLs will help run the race.
Agenda:
11:00-12:00 - Setup and testing
12:00-12:10 - AOL, Webelos and Bear check-in
12:10-12:45 - Race
12:45-12:55 - Wolf, Tiger, Lion check-in
12:55-1:00 - Design voting
1:00-1:45 - Race
1:45-2:00 - Awards
Simple rules:
See Pack541.com for official rules.
Must have 4 unmodified regulation BSA wheels
Maximums: Width 2 ¾”, Length 7”, Weight 5oz, bottom clearance ⅜
No wheel bearings, wheel washers
Only Dry lubricant
Once car is checked in there are no modifications except for repairs
At Check-in a number will be written on bottom of car in permanent marker
For Outlaw rules refer the Pack541.com website: https://sites.google.com/view/pack-541/campouts-and-outings/pinewood-derby?authuser=0#h.p_ij8yoV01PhbS
Help needed:
8 parents to help in the stations below:
*********Detailed instructions for helpers**********
Check-in Crew: (2 helpers)
Use sizing tool to check cars for size
Adjust car if it is too big to fit in sizing tool
Use scales to check weight is under 5oz -
send them to pit crew if under 4.5oz
Look up scout in laptop and check “passed inspection” and write assigned number on bottom of car in permanent marker
Place car in corresponding numbered slot on table
Pit Crew: (2 helpers)
Tools:
Hot glue gun (adults only)
Pliers
Scissors
Weights
Drill for new axle hole (adults only)
Graphite lubricant
Race Crew (3 helpers)
Run race computer
Move cars from starting table to track
Move cars from end to starting table
Judging coordinator
Ensure that trophies and ribbons match award categories
Collect votes from any parent that would like to vote for design
Awards
Lion 1st place trophy
Ribbon for 2nd and 3rd
Tiger 1st place trophy
Ribbon for 2nd and 3rd
Wolf 1st place trophy
Ribbon for 2nd and 3rd
Bear 1st place trophy
Ribbon for 2nd and 3rd
Webelos 1st place trophy
Ribbon for 2nd and 3rd
AOL 1st place trophy
Ribbon for 2nd and 3rd
Pack 1st place
Pack 2nd place
Pack 3rd place
Design overall 1st place trophy
Ribbon for Scout theme and Originality