Shuffle Overworld Monsters
Randomly shuffle the monsters in the overworld, with the exception of Ghinis (the ghosts in the graveyard). This means the screen north of start could contain any group of overworld monsters found in the gameShuffle Dungeon Monsters
If selected, dungeon monsters will be shuffled ○ Forced to be on in Dungeon ChaosShuffle Gannon and Zelda
If selected, Zelda and Gannon will be shuffled in Level 9 - if not selected, they will stay in their normal roomsShuffle Bosses
If selected, Levels 1-8 may contain bosses not normally found in those levels (meaning Patra may be found in 1, or Digdogger in 8).Shuffle Level 9 Monsters
If selected, enemy groups may also be switched in Level 9 (for example, you may have darknuts or goriyas in there). Note that this means that you will be much more likely to see an extra wizzrobe dungeon in the first 8 dungeonsShuffle Monsters Between Levels
If selected, Levels 1-8 will have monsters that may not normally be found in those dungeons (so for example, Goriyas found in 6, or Darknuts in 1).Add 2nd Quest Monsters
If selected, enemy sets from 2nd quest may be included in the enemy shuffle. (Including blue/red bubbles). All stalfos will shoot swords, and ropes will be stronger than normalShuffle Enemy Drop Groups
Normally, enemies fall in to a given group, which has guaranteed drops (see the Red Candle site for more information on this). If this option is selected, the enemies in each group will be randomized. ○ Note that this means that enemies that don't normally drop items (red/black keese, like likes, gels) may drop items! ○ Blue keese are guaranteed to not drop items (due to bugs in the game when they do). ○ Item drop order does not change, it will be the same as shown on the above chart on Red CandleMake Important Items Drops
If selected, the "important" game items will be added to the enemy drop table, resulting in the ability to kill enemies to obtain items. Potential drops include: magical sword, both boomerangs, silver arrows, bow, red candle, recorder, bait, wand, book, raft, ladder, magical key, power bracelet, red ring. ○ These will replace only rupees/hearts in the drop table, never any other items ○ Items will still be present in the dungeons in their normal spotsRandomize Boss Groups
If selected, boss groups will be shuffled. Some bosses may even appear in every dungeon"Most" Enemy HP
Selects the range of normal enemy HP - the options are as follows: ○ Normal enemy HP ○ +/- 2 HP ○ +/- 4 HP ○ Zero HP enemies ○ RandomBoss HP
Selects the range of boss HP - the options are as follows: ○ Normal boss HP ○ +/- 2 HP ○ +/- 4 HP ○ Zero HP bosses ○ RandomSet Gannon HP to 0
If selected, Gannon's HP will be set so he can die in one wood sword hit. Note that if you fail to kill Gannon, his HP will be reset to 5 HP (due to game mechanics).Shuffle Enemy Groups
If selected, enemy groups in each dungeon will be shuffled (allowing wizrobes and darknuts to coexist, as an example - there will still be three groupsShuffle Overworld Group
If selected Lynels, Moblins and Tektites will be added to the shuffle - this may cause "camoflaged ○ This means you may end up with dungeon enemies on the overworld ○ Wizrobes have been banned from spawning on certain screens due to their nature of phasing and making it nearly impossible to get through the screen without scrollingRandomize Item Drop Rate
If selected, the rate at which each enemy group drops items will be randomized (between 30% to 70% of the time)