Game Prototypes

Personal Objective

Ever since I found out about visual scripting, I have been fascinated by how anyone is able to prototype. My goal is to become a Gameplay Scripter, being able to design and create your feature without having to rely on another department is one of the satisfying feelings that I get, that is why I prototype during my space time.

Most Recent Works

Unity, ProBuilder, C#


Tweets

Unity, ProBuilder, C#

Scripting Exercise # 01

Unity, ProBuilder, C#

  • Evening classes at Dawson College, scripting class
  • First time using C# for prototyping, I'm starting to see why programmers prefer coding vs visual scripting... it's so fast once you know what to do
  • Goals
    • Spawn 20 enemies
      • enemy uses same prefab, randomly assign direction, change material based on direction of enemy
    • Spawn 10 collectibles
    • When all collectibles are gathered, destroy all enemies
    • If player run out of health, destroy player

Bolt Game Jam #1

Unity, Bolt, ProBuilder, Shader Graph

  • Platformer
  • Touch/Click Drag to attack
  • Physics

Modular Builder

Unity, Bolt, ProBuilder, Shader Graph

Reference:

Unity, Bolt, ProBuilder, Timeline, Shader Graph

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Concept:

  • Maze, getting from point A to B
  • Multiple environment within the same level
  • Toggle between environment to navigate through maze
  • Watch where you're stepping

Reference:

  • Grass
    • I saw the trailer for TUNIC and I wanted to replicate how they made the grass effects. I find small effects like this really bring life to the game.
  • Shader
    • Used Shader Graph to replicate Minion Art's tutorial
    • Swapping between two texture based on the player position

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Concept:

  • Character can use magic
  • Consume color to use magic
  • Color are absorbed from the environment
  • Color can be transferred back to the environment
  • If an item run out of color it disintegrate
  • Magic used are only Red, Green, or Blue. no mixture of color

Ideas:

  • Merge with Prototype - Builder
  • Set in a colorful environment
  • Player destroys a colorful environment as they create their flat-colored city.

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I took the game ROKH and tried to make a simplified version of it's Tile Building system.

The following features are included in this prototype:

  • Easy tile building
  • Building a complete "Shelter" with 2 click
  • Preview feedbacks
  • Erasing tiles using the same Building system
  • Optimization: Material Property Blocks (With the help of Atila Correia)

The character rig was provided by Francisco Cerchiara Montero

Unity, Playmaker, ShaderForge

A Point-and-Click, Stealth game where you control an alien whose spaceship have crashed on earth and you have to escape from humans. Your special ability? It is the ability to shapeshift into any objects in the world but the catch is... you have to eat the object to be able to transform into it.

This was a project I worked on during my last semester at LaSalle Interdec College. One of the project I am very proud of, thanks to this prototype I managed to win an internship at Funcom Montreal in summer of 2014.

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An RPG prototype based on the game Megaman Battle Network.

This was started as a school project back in College. My team member and I were too focused on creating the prototype that we never even thought about the title of the game and we ended up using Team 03 as the name for the project, because we were the third team to present our prototype in front of the classroom.

Gameplay Scripter: Minh-Tri Nguyen

Level Design: Michael Menard

Concept: Martin Trudeau

Modeling: Martin Trudeau, Michael Menard

Unity, Playmaker

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Controlling a character by tapping on the character and draw a path for them to follow.

The following features are included in this prototype:

  • Draw a path for character follow
  • Draw a Circle and the character will patrol around the circle
  • Toggle a Patrol route, drawing a path will have the character move back and forth between the first and last point

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Like many developers, I have tried to create a simple inventory system.

The following features are included in this prototype:

  • Auto-sort
  • Swapping Item
  • Remembering the last position of the item
  • Windows