To be honest, I was just making random prototypes and I ended up with a small game out of it.
I happened to see the trailer for TUNIC and I loved what the creator did with the grass and I tried to replicate it.
I got to say, I have a little something for point-and-click. I always tend to go towards that route for my prototypes.
I made a pretty simple point-and-click system but I ended up making it so we can draw it.
I couldn't reuse any of my previous prototype for it because this entire project is made with Bolt, not Playmaker.
I follow this amazing artist on twitter, Joyce[MinionsArt], and I found one of her Tutorial about World Position and Shaders. I thought it was really amazing but coding shaders was a bit intimidating to me so I tried to read her code and remade it via Unity's Shader graph. After I managed to get it working, things just started to link together and I thought making a Maze game is the best thing to do.
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