This was the very first group project I had during my studies at Inter-Dec College. I started the project by trying to recreate the fight system of Megaman Battle Network. While messing around the the visual scripting tool, I went to two other classmates and asked for their advice and we ended up working together to create this game.
Gameplay scripter: Tri Nguyen
Level Designer: Michael Menard
Concept Artist: Martin Trudeau
3D Artist: Martin Trudeau, Michael Menard
Player:
Warrior Goblins are generally slow but they are physically very strong. They don't think too deep about anything therefor they have less variety of attacks.
Behavior:
Assassin Goblins are quick, tricky, and deadly. They disappear each time they initiate an attack and they either attack from above or appear behind the player and chokes them.
Behavior:
Mage Goblins are weaker physically but they make it up with their mysterious power. They usually hide behind their allies and give them supports by using projectile abilities.
Behavior: