ROKH is the second credited project that I worked on at Nvizzio Creations. I was asked by the ROKH team if I'd like to join the project to help them with design. At the beginning of the project I worked closely with the UI Artist for the creation of the UI in the game. Eventually I helped my Senior Design create crafting recipes and balanced the formulas using our internal tool.
Design Highlights on ROKH:
Highlights:
During the first two years of the project, I helped my Senior Designers out with creating the UI wireframes for the game. As the game got together, more and more assets were made and I was given the task to keep track and integrate all of the game assets. The artists would finish creating the model and they'll send them over to me to create a prefab. When I received their model, I was in charge of added all necessary components and scripts on the items for the object to work in-game.
As the game was nearing Early Access, I was given the task to track all of the strings in the game to get ready for localization. I ended up creating the localization system using excel and simple macro functions to automate the export process. Since then, localization and asset integration became the main task I worked on.
Design Highlights on RollerCoaster Tycoon World
Highlights:
In summer of 2014, I had an internship for my teacher's company, Pixelz Games, while I was still in school to help me gain as much experience as I could before graduations. My teacher, Raphael Fortin, knew that I was confidence with my visual scripting skill therefor the first task for me in the project was to fix or polish existing scripts that were made in the game.
Raphael then gave me the following features to create with Playmaker: