Ever since I found out about visual scripting, I have been fascinated by how anyone is able to prototype. My goal is to become a Gameplay Scripter, being able to design and create your feature without having to rely on another department is one of the satisfying feelings that I get, that is why I prototype during my space time.
Unity, ProBuilder, C#
Unity, ProBuilder, C#
Unity, ProBuilder, C#
Unity, Bolt, ProBuilder, Shader Graph
Unity, Bolt, ProBuilder, Shader Graph
Reference:
Unity, Bolt, ProBuilder, Timeline, Shader Graph
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Concept:
Reference:
Unity, Playmaker, Probuilder, @FRANCISCO CERCHIARA MONTERO
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Concept:
Ideas:
Unity, Playmaker, @FRANCISCO CERCHIARA MONTERO, @Atila Correia
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I took the game ROKH and tried to make a simplified version of it's Tile Building system.
The following features are included in this prototype:
The character rig was provided by Francisco Cerchiara Montero
Unity, Playmaker, ShaderForge
A Point-and-Click, Stealth game where you control an alien whose spaceship have crashed on earth and you have to escape from humans. Your special ability? It is the ability to shapeshift into any objects in the world but the catch is... you have to eat the object to be able to transform into it.
This was a project I worked on during my last semester at LaSalle Interdec College. One of the project I am very proud of, thanks to this prototype I managed to win an internship at Funcom Montreal in summer of 2014.
Unity, Playmaker, @Michael Menard, @Martin Trudeau
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An RPG prototype based on the game Megaman Battle Network.
This was started as a school project back in College. My team member and I were too focused on creating the prototype that we never even thought about the title of the game and we ended up using Team 03 as the name for the project, because we were the third team to present our prototype in front of the classroom.
Gameplay Scripter: Minh-Tri Nguyen
Level Design: Michael Menard
Concept: Martin Trudeau
Modeling: Martin Trudeau, Michael Menard
Unity, Playmaker
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Controlling a character by tapping on the character and draw a path for them to follow.
The following features are included in this prototype:
Unity, Playmaker
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Like many developers, I have tried to create a simple inventory system.
The following features are included in this prototype: