The organizer of the game determines whether Recipes acquired from previous games are used, and may limit their use only to those acquired in a certain series of games.
This page contains optional information.
You may skip it, even if you have picked the relevant Skill.
The recipes below are indicative and not exhaustive.
Recipes are Skills that are only available to a character with Medicine who has chosen to "master" them from a scroll. In this case, the scroll is removed from play and can no longer be taken away or given to another character.
When the Skill used affects another character, the player who is using it must find an adequate gameplay to communicate the effects of that action.
Removal of a physical trauma with Amputation: 1 coin
Full healing of a trauma: 3 coins
Medical care (faster healing): 1 coin
Scroll with medical procedure: 5 coins
Removes Physical Trauma at the choice of the healer.
Requires to spend any alchemical potion that helps against Injury.
The patient should be treated for 2 minutes by examination, disinfection, cutting, suturing, bandaging, etc., using pre-prepared accessories.
Removes Physical Trauma at the choice of the healer.
Requires spending a Pipe-Weed, Bog Myrtle or Mandrake herb, and causes another Physical Trauma at the discretion of the healer that renders one limb unusable or causes loss of 1 Health.
The patient should be treated for 2 minutes by examination, disinfection, cutting, suturing, bandaging, etc., using pre-prepared accessories.
Removes Mental Trauma at the choice of the healer.
Requires spending any alchemical potion that helps against Pain.
The patient should be treated for 2 minutes by hypnosis, questioning, hypnotic suggestion, etc., using pre-prepared accessories.
Removes an Illness at the choice of the healer.
Requires spending any alchemical potion that restores or adds Health.
The patient should be treated for 2 minutes with examination, blood sampling, research, drug dosing, etc., using pre-prepared accessories.
When caring for any number of wounded characters, the healer reduces the time they need to rest by 10 minutes.
Requires spending any alchemical potion that restores or adds Health.
Patients should be treated during this time with periodic check-ups, dressing changes, medication etc., using pre-prepared accessories.