Character with Herbalism or Alchemy can prepare Herbal potions with effects as indicated below.
For this purpose, the player role plays grinding or brewing the herb as tea, etc.
After use, herbs are consumed and removed from play in a discreet manner until they are replanted by a character with Herbalism.
Once prepared, Herbal potions can be used by any character.
Herb: 3 coins
Herbal potion: 4 coins
Herb seed (i.e. an used Herb): 1 coin
Life Flower
Athelas
Pipe-Weed
Bog Myrtle
Mandrake
Wolf Bane
Raskovnik
2 min after swallowing restores any lost Health.
When applied on an Injury removes Agony, restores 1 Health and heals the Injury.
When smoked removes Pain.
When chewed causes pleasant weakness which has the effects of Pain for 2 min.
When swallowed causes loss of sense of Pain and protects from Knockout for 2 min.
When swallowed causes deep sleep (Knockout), and during that time it suspends the duration of all other effects.
When swallowed causes Agony.
If broken into a lock or simple mechanism, unlocks it or makes it work.