Tide Defense is a heart project I'm currently working on in my free time. Tide Defense aims to be a soft-building contemplative game where you need to protect a sand castle containing the messages of bottles thrown into the sea from the rising tide. From time to time, message bottle crashes on the beach and the player needs to protect them from the waves with walls while they are being decoded. I want to recreate a light atmosphere that embodies the joy of creating sand castles as a kid. With a group of 4 friends we created a first version of Tide Defense during a game jam in 2017 and I never stopped dreaming of making this project a real game. Game Jam's theme was "Ephemeral".
Tide Defense is also an opportunity to get back into C# and Unity while I'm traveling through Japan. That way, I caught up with the latest functionnalities of Unity 2022 and C# 8 additions. For this project, I decided to ditch Unity UI 1.0 and start learning Unity UI Toolkit and UI Builder, as it is the future tool for building user interfaces in Unity. Also, every design decisions in this project is reported in a Miro whiteboard available publicly. Miro is one of my favorite tool to cooperate in a team and this one aims to reflect my skill as a game-designer and my ability to communicate informations in an organized manner. Moreover, the entire code of Tide Defense is available publicly on GitHub. I'm currently developing this game on a Microsoft Surface 3 Pro, with i5, 4GB of ram and low profile CGU, which forces me to optimize both logical and graphical elements to run smoothly on my computer. Overall, my goal with this project is to show that I can be self-disciplined, technical, organized and creative.