"AFT - Angles Morts" is a serious game aimed to spread awarness about blind spots around various transportation vehicles. After recent changes of regulations around blind spots in Europe, we worked with the AFT to come up with an educative and immersive VR application that cover eveything there is to know about blind spots. First thing first, the player needs to visualize the different blind spots around the vehicles, so we developed a mini-game where the player grabs fields of view and position them around the vehicles. Then, we conceived hand in hand with the AFT different puzzles that reflect real life situations where neglecting blind spots can create life-threatening accidents. My Lead Developer created simple interactions mechanics using XR Toolkit, and afterward I took on all the pogramming side by my own and released the project with the help of a newly recruited intern under my supervision. Developement took around 6 months. I mostly work on level designs, all the game mechanics and general architecture of the project.
Throughout an extensive tutorial explained by a character in-game, the players learns the various interactions and controls. Each puzzle is a little diorama, like a slice of road or a parking lot. The main piece of the puzzle is a huge vehicle, like a truck or a bus, surrounded by other public space users, like cars, cyclists or pedestrians. The aim of the game is to meet certain requirements around the current visibility of surrounding users. Are they in a blind spot ? Are they visible ? To meet these requirements, the player needs to changes the users positions and movements. Also, the player can sit in the main vehicle's seat and look around to better grasp how blind spot works and the danger behind them. We used real-time realistic mirrors to simulate how wing-mirrors works and their limitations. After the resolution of the puzzle, our mascot characters gives further informations and warnings specific to the current puzzle and the real life situation it reflects.
Developed on Unity 2018 using URP and Unity's XR Toolkig, this project is meant to run smoothly on Oculus Quest 1 and the newly released Oculus Quest 2 afterward. I personnaly suggested the client and my team to work with small sized diorama-like puzzles rather than open-world like in previous projects, as it allows us to dedicate computing ressources for more detailed textures and models. It is the most complete educational application we created at Virtuose Reality Studio so far, with level selection, introduction mini-game, extensive tutorial about all the game mechanics, 15 different scenarios with increasing difficulty and players analytics.
"AFT - Angles morts" was nominated for "Best Project to prevent accidents linked to Blinds Spots" at "Innovation Price 2022 : Road Safety" in France.