Sparky's Adventure: The Lost Ember, is a 2D, 16-bit style platforming game that focuses on a living fireball trying to find his lost family. This was everyone on the team's first steps into the world of game development, and we decided that a 2D romp through five levels as a living fireball was the right step. All of the assets in this game were made by hand and the code was put together with duck tape and magic.
We wanted this to be a traditional side scrolling platformer akin to Mario. One of our favorite functions and mechanics that we got to work was the use of size, since the player is in control of a living flame our lead programmer created the mechanic to be able to change size when necessary if water was available nearby to fit into smaller areas. That introduced the idea of "'Lil Sparky". We learned a lot and the most important thing, that I personally took from this project was to not bite off more than we could chew.
Before I realized that being a part of the production team was my best bet, I found a lot of interest in the programming/building (UI) side of things. Although I enjoyed doing it, I realized that I wasn't meant out to become the next best programmer. I worked on a variety of codes ranging from the menus, time freezing, score, and the extra life functions. I also assisted wherever the Project lead needed me.
This game can be played/downloaded Here!