Proud warriors that dwell on a chain of islands to the south of Bronzehold known as the Archaíos Isles. The minotaur can be find throughout the isles though their main home is on the largest isle of Agonos, their city lies in an underground labyrinth. Despite their bestial appearance the minotaur are a lawful race and do not kill indiscriminately, though they do enjoy the thrill of battle and tangle with the beasts of the isles frequently to test their strength. They have also been known to travel north to brawl with the bronze dwarves.
Ability Score Increase: Your Constitution score increases by 1.
Alignment: Minotaurs lean toward either lawful or chaotic alignments.
Size: Minotaurs average over 6 feet in height, and they have stocky builds. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Horns: Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 +your Strength modifier. instead of the bludgeoning damage normal for an unarmed strike.
Goring Rush: Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.
Hammering Horns: Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus+ your Strength modifier, you push it up to 10 feet away from you.
Imposing Presence: You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.
Native Language: You can speak, read, and write Minotaur.