The Three Shires are a peaceful place, vast verdant fields filled with farms and orchards. Life is simple there and most halflings go their entire lives knowing no troubles and the most exciting thing that happens in their lives is a trip to one of the other two shires. This life however is not always enough for a halfling, some develop a wanderlust and leave the safety of the shires to seek out adventure.
Ability Score Increase: Your Charisma score increases by 1.
Age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Alignment: Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.
Size: Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed: Your base walking speed is 25 feet.
Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. After you use Lucky, you can't use it again until you complete a short or long rest or you roll a natural 20 on an attack roll, ability check, or saving throw.
Brave: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Native Language: You can speak, read, and write Halfling.