Most Half-Orcs are born and raised within orcish society, either children of Half-Orcs themselves or have a human parent (though half-orcs born this way tend to have a birth associated with violence). Orcs are a savage race within the world and most races tend to see a Half-Orc with the same fear as their full blooded kin. Half-Orcs however are far more even tempered, less prone to violence and often more intelligent than full orcs. This allows them to better fit in amongst the other races no matter how difficult that may be.
Ability Score Increase: Your Constitution score increases by 1.
Age: Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
Alignment: Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among ores and willing to live out their lives among them are usually evil.
Size: Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Darkvision: Your orcish side grants you enhanced vision, you have superior vision in dark conditions. You can see in darkness within 60 feet of you as if it were dim light. You can’t discern colour, only shades of gray.
Menacing: You gain proficiency in the Intimidation skill.
Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Native Language: Depending on who raised you, you can speak, read, and write either Orcish or a Human dialect.