Tools I Used:
Unity Engine / C# Programming
Isometric Educational Farming Game
Showcased by Queensland University of Technology
Rural Regen was created in partnership with Australian Urban Growers to teach Queensland Curriculum content about sustainable farming practices. Our target audience was Year 9 Humanities students, so our game aims to teach the effects of how overworking farmland and adverse weather can cause soil erosion and increase soil salinity.
We prioritised representing these real-world issues within the gameplay itself, tricking players into learning how to farm sustainably by overcoming preventable disasters. Combined with tactile sounds, relaxing ambience and addictive gameplay, our goal was to make a satisfying game, infusing learning into the core mechanics to break the boring stereotypes of "Edutainment".
Michael Anderson - Game & UI Designer / Programmer (Me)
Corey Rose - Lead Programmer / Game Designer
Dan Lowe - Game & Level Designer
Minh Hung Dang - 2D & 3D Artist
Designing the core gameplay loop & UI
Storyboarding, ideating & refining gameplay of buying, growing and selling crops
Designing, programming, testing & refining UI
Playtesting and iterating of game balancing (crop buy/sell prices, time to grow, disaster events, etc.)
Programming visual gameplay elements using C#
Ambient lighting system affected by weather & time of day
Report card scoring system based on player performance
Title screen with volume & gameplay options
Sourcing SFX & ambience to create Rural Regen's atmosphere