Tools I Used:
Unreal Engine 5 / Blueprints
Third-Person Split-Screen Party Game
Ragdoll Rumble is our team's university capstone project released on Steam. Designed as a local multiplayer experience for 2-4 players, you play as magic dolls brought to life, able to cast spells and use elixirs to blast your friends away. We aim to combine wild arena gameplay, vibrant visuals and crazy spells to create a party game for friends to enjoy.
My main role as Level Designer allowed me to design arenas with various layouts, settings and unique gameplay mechanics. I drew inspirations from games like Halo and Quake, distilling their powerup-based map design into simple but memorably wacky party game locations.
Michael Anderson - Game & Level Designer / Programmer (Me)
Designing & implementing level layouts
Concepts & Top-Down Diagrams
Greyboxing layouts within UE5
Applying textures & lighting onto finalised 3D map models
Assisting with programming & game design using Blueprints
Programming unique map mechanics
Adjusting balancing for player spells & movement
Generalist developer tasks
Creating Particle FX for game elements using UE5's Niagara System
Sourcing & implementing SFX and its systems
Hosting playtests and recording & analysing player feedback