Tools I Used:
Unreal Editor for Fortnite
Project Bulldog is an ongoing collaboration between Disney and Epic Games within Fortnite.
I worked within Unreal Editor for Fortnite to help create interactive, playable experiences based on multiple globally-known IPs.
Interactive in-game elements using Verse code and Fortnite Devices
Designing and prototyping custom playable minigames
Developing systems for custom playable characters and wearable items
Island-wide device and multiplayer management
Level building, post-process shading and set dressing using custom-made models and Fortnite assets
Custom in-game post processing compatible with Unreal Engine for Fortnite
Lighting, FX and prop placement based on client and director feedback
Assisting team members with Unreal Engine issues and limitations
Creating and editing Level Sequences for in-game cutscenes
Animating character movement using basic keyframing and pre-made animations
Setting up camera movements, world events and FX to play within sequence
Creating and managing the system to trigger and play these cutscenes