Tools I Used:
Unity Engine / C# Programming
2D Arcade Side-Scroller with Roguelite elements
City Tickler has players sprinting through streets to tickle as many people as possible before getting arrested. As players spread laughter and joy, they level up and can choose random upgrades with various effects, aiding in their tickling spree.
This was an entry for Global Game Jam 2024, where the overall theme was "Make Me Laugh". Within 48 hours, we made the concept, gameplay loop, underlying programming and art assets to create as complete a game as possible.
Michael Anderson - Game Designer (Me)
Corey Rose - Programmer / Game Designer
Ben Campbell - 2D Character Artist
Lead game & concept designer
Ideating on initial concept created from phrase "Make Me Laugh"
Designing, programming & iterating core gameplay loop
Conceptualising & balancing player upgrades that alter gameplay
Generalist developer tasks
Programmed procedural NPC 'hopping' animation
Created & recoloured new background and NPC sprites
Adjusting game balancing and pacing