Tools I Used:
Universal Fighting Engine 2 (Unity Engine)
2.5D Fighting Game Prototype
Magic & Gadgets is a proof of concept for a fighting game design I really wanted to make. I have ideas for mechanics, characters and stages, but I first needed to learn how to implement all of it. This gave me the opportunity to learn 3D animation for the first time. I plan to come back to this to make some sweeping changes, including new universal mechanics and potentially new characters.
Michael Anderson - Game Designer / Animator (Me)
Overall game & character design
Character move list & universal mechanics
Planned frame data for all roughly 20 character moves
Designed routes for example combos
Animating numerous attacks using Blender
Basic attacks while standing, crouching & mid-air adhering to frame data
Special moves, including cancellable chain movesÂ
Editing & implementing walking, jumping and idle animations from Mixamo