Why Do I Love It So Much?
Urban Reign... This fucking game, y'all. This is easily my favorite fighting game from the PlayStation 2's entire console era. It's easy to pick up, difficult to master, and an absolute blast to play, especially when you get up the maximum of 4 players (via multitap) going in a single match. For wrestling fans, there's a lot of references to that genre of games with the various gameplay modes (Survival, Tag Team, etc.) and even in a lot of the playable fighters' movesets. If that's not enough, some characters play like they could step right into the ring with the fighters of Soul Calibur with weapons allowed in bouts as well. You have all of this craziness in this game and it never feels unfair, thanks to a robust counter system. You have to time your reversals properly or you will leave yourself wide open to further punishment. It wouldn't be one of these console fighting games without unblockable combos and instant kill-chains, so there's that novelty too for those who want to explore that aspect of the game's combat. Even if you think that's a lot of stuff to take in, there's no complicated button inputs nor special moves to remember, everyone has the same combo chains and button inputs for special attacks. It's as easy to pick up and play as the Super Smash Bros. games.
On a side note, I should mention this too... (Laughs) As someone who played Shinkai with his signature katana exclusively at one point, you will have a LOT of salty friends from exploiting those instant kill-chains, so use at your own discretion.
I discovered this game on a whim when I used to accompany my parents onto the nearby military base for shopping and would visit that base's BX that offered electronics, groceries, and clothes. It was there when I noticed the game in one of the bargain bins and I took a chance in the dark on the game since I never heard of it before. The packaging alone sold me onto it with the Tekken guest stars of Paul Phoenix and Marshall Law being unlockable characters.
The single player campaign is a story mode consisting of 100 missions of varying difficulty that serve as your means to unlock all of the playable characters, as well as all of their special moves and other gameplay modes. Even I will admit that a lot of these missions are absolutely filler and simply exist to pad out your gameplay time for solo play, but it does serve as a great tutorial to the ins and outs of the game's combat and reversal system. Alternatively, you can simply input a cheat code and unlock everything right off the bat and simply dive straight into the various multiplayer modes with friends. Another cheat code can allow a friend to accompany you in the single player campaign, but only on the missions that provide you with a partner. The story itself isn't anything revolutionary nor groundbreaking, but it serves as a lengthy tutorial of sorts to help you master the ins and outs of the game's combat from top to bottom.
I have gotten close friends hooked to this game and having an absolute blast when we have hung out over the years and suggested it to countless others. It always brings a smile to my face when I see a random streamer stumble across this game and are blown away at how fun and great it is. This is a multiplayer brawler/fighter that should be in ANY gamer's PS2 collection.
This was a game that came out at a time when a lot of Japanese game developers thought that they should do more beat 'em ups in the same vein of Final Fight and/or Def Jam Vendetta in a 3D environment. Thank God that this wasn't horrible in any capacity unlike Final Fight: Streetwise. With the same team members of both Soul Calibur and Tekken series onboard for this game, they took some pieces of the formula that made the Tekken Force mode(s) in those games enjoyable, but didn't use the Tekken license to market this game as something set in that same universe. Instead, this game is its own new IP but merely uses two established/known Tekken characters as unlockable fighters as an extra caveat. Sadly, that fact ends up being to its detriment as this game flew underneath a LOT of gamers' radars - and continues to do so.
Maybe if Namco branded this game with more recognizable Tekken characters from top to bottom, then this game may have faired better in the long scope of things.
If you missed out on this game, you're in luck though. Brand new copies tend to go for $20 to $50 brand new online, so you don't have to break the bank to own a copy of this game. To my knowledge, it has never been re-released digitally, so a physical disk is your only means to experience this game. I think Bandai Namco are really missing out on some easy money with a re-release to this game with online functionality. I think this is a fighting game that would definitely thrive within the online fighting game community, especially with rollback netcode and/or GGPO. It definitely deserves to have more eyes on it since it fell underneath a lot of gamers' radars back during the heights of the PlayStation 2's shelf life.
If this game ever popped back up on modern consoles in ANY capacity, I would be the first one pre-ordering not one, but multiple copies for myself and close friends to enjoy again. If you have a PlayStation 2, there's absolutely no excuse that you shouldn't deny yourself from experiencing this game at least once in your gaming tenure.