April 1st, Patch 2.0 - The Brand New Maze & Terran Patch
NEW CONTENT
New Technology line - Infested
Infested technology allows players to buy the leviathan for 1000 minerals, but makes the player hostile to all other players
Spectres now dance while using psionic lash, asserting dominance on their enemies
Added a new wall type: Green Walls
Thors now call in their dad to beat up your dad, allowing them to turn into ODINs
New Unit - The ODIN: A larger Thor that is the size of a mothership and launches nukes as it's primary attack. Note that because of the ODIN's size, it cannot move once built
Whenever a Spawning Pool is killed, all units on the map will stop whatever they are doing and dance for 15 seconds
NEW GAMEMODE: Imposter
One player is secretly controlling the zerg, and the other players in the game must figure out who it is
The imposter can spend upgrade points to send elites or upgrade the zerg, and can direct where they attack
Typing "-sus `PlayerName`" will accuse that player of being an imposter, putting it to a vote. If the vote is successful, the player is defeated
BUFFS
Dehaka now can use his clone ability every 5 seconds
Fire nation 4 now gives the player Diablo, Lord of Terror.
Diablo is a hero unit that shoots fireballs and deals heavy damage, however there is a 10% chance every minute that Diablo will turn on the player, killing and destroying everything in his path.
Spine crawlers now have 15 range
Marines now have an upgrade that gives them area damage
War leader 3 now gives +400% movement speed to all units
Spawning pools now have an attack that does 100 damage in an area every second
Hive Mind Emulators can now mind control the final boss
NERFS
Spectres Psionic Lash now deals 420 damage, and gains +69 per upgrade
Siege Tanks are removed from the game, and will be replaced with Widow Mines
Scientist 4 now takes 1 mineral for each 5 supply used
Psi Disruptors now effect Terran and Zerg units
REWORKS
Neutral buildings are now hostile to all players, because they are done putting up with being abused
SCVs are renamed to WSVs - Walking Stupidity Vehicles, because of how often they get stuck in the dumbest locations
Upon death, there is a 30% chance a ghost will "haunt" the player, playing random voicelines every 30 seconds
All zerglings now use the Carbot Zergling skin
QUALITY OF LIFE
All units are now 50% bigger
All units take twice as long to train, giving the player a sense of acomplishment every time a unit is built
Increased Bumpscosity by 14.25%
BUG FIXES
Fixed a bug where Vipers could abduct Spawning Pools
Fixed a bug where Evil Tech got passive mineral income
Fixed a bug where Hive Mind Emulators couldn't mind control elites