Feb 11 Patch - Patch 1.31
Buffs
* The Mothership now does +2 damage per attack, up from +1.
* The cooldown for Mind Control from Hive Mind Emulator has been reduced by 2 seconds.
* The War Leader 2 path gives +2 minerals per enemy unit killed, up from +1.
* Battlecruisers now do double damage and have half attack speed, and each upgrade increases attack by +2 instead of +1.
* Marauders can now be given Kinetic Foam, which increases their health by 25.
* The time it takes to repair some Protoss units has been reduced.
* Neosteel Bunkers can now be researched and increases unit capacity by 2.
Nerfs
* The armor of Blightbringer has been reduced by 1.
Redesign
* Battlecruiser abilities are now based on cooldowns.
* The SCV's blink ability description is now more clear.
Bug Fixes
* The Leviathan will now use abilities only when it makes sense, instead of trying to attack dead units.
* Overlord drops will now only target workers.
* Quillgors can no longer kill structure repair units.
* Battlecruisers can now target friendly units.
* The SCV's blink ability will disappear when it can no longer be used.
* The upgrade for Stalkers now properly takes time to research.
Quality of Life
* Command Centers can now fly over lowered Perdition Turrets.
* Protoss building buttons will only appear after a player has killed a spawning pool or researched the Protoss merc tech.
* When a spawning pool is killed, the remaining pools will be marked.
* Some icons and graphics have been updated.
* The labels for War Leader 2 and 3 have been fixed.
* The building requirements description has been fixed.
* The files are now tracked through GitHub to facilitate development and collaboration.