March 9th, Patch 1.35 - The Builder's Paradise Patch
NEW CONTENT
TD Prince 2 now gives SCVs the Phase Shift ability
BUFFS
Photon Cannon range +2, crystal ore fragment drop rate -80%, crystal ore picked up +90
Void Rift unit life and shield generated by void fissure +200%, time scale +100%
Obelisk health recovery rate +300%
Building repairer range +2
The radius of the shield provided by the shadow shield generator is +50%, and the shield provided is +50
Void Pylons are no longer attacked by the zerg
HERC range increased to 2, from 1
Banshee projectiles now hit their targets much faster
Snipe now costs 10 energy, and deals extra damage vs Light units, making it an anti swarm weapon
Increased Bonus Card spawn rate at beginning of game
Some advanced units are stronger
NERFS
Enemy HP scaling decreased
QUALITY OF LIFE
Neutral Buildings are now easier to see on the map (Color changed)
Game time now only begins after the map is chosen
Changed the How To Play section of the map description
BUG FIXES
Yamato, Karass, seeker missile and Mothership Lance now scale in damage properly
Evil tech and Dedicator, and Protoss upgrade bugs fixed
Fixed bug where High templar don't regen energy
Advanced Thors now properly take 5 supply (was 6)
Zagara no longer shows as having double the upgrades she actually has