I created this simple physics simulation game using C++, with linerenderer as my engine. This was my first experience making simulated physics from scratch.
Simply putt some balls into the hole while working around the strong winds that are blowing. Try to build a combo but preparing multiple balls before sinking one!
Windy golf was my first time simulating physics in an engine-less environment, and is far from perfect. However through this I came to understand many intricacies when it comes to simulating physics and collision resolution.