I worked as the lead programmer for Buff & Bones, working exclusively in blueprints. I originally intended to use C++ for this project, however time constraints lead to me neglecting the required set-up for that.
I created the functionality of the towers, the enemies and their spawning, the player's abilities, and the wave system.
Guardian Spirit is a single player tower defense. Players must defend the haunted mansion from invading villagers by placing towers and making use of their abilities.
The core of my time spent developing this project was creating the core systems for the game to function, starting from setting up the base class for all the future towers to derive from, and same for the enemies. I worked closely alongside two of the three designers on my team to ensure the project was coming along as it was expected to.
The character was joint effort between me and another team member, I implemented most of the functionality of the character abilities while also tuning any existing functionality to be optimised.
The game UI functionality was primarily done by myself, with menu's being completed by a designer. I created the functionality for the shop and its UI, as well as the currency, wave progress and ability UI.