Physix
Scripting Reference
Scripting Reference
Change Log
Change Log
Version 1.7.1
Version 1.7.1
- Platform Effectors have been further optimized.
- Platform Effectors have been further optimized.
- Complex Mesh Colliders are more stable now.
- Complex Mesh Colliders are more stable now.
- Minimal bug fixes.
- Minimal bug fixes.
Version 1.7
Version 1.7
- Added one way platform support.
- Added one way platform support.
- Optimized various collision functions.
- Optimized various collision functions.
- Collision checks are now more precise when running in FixedUpdate.
- Collision checks are now more precise when running in FixedUpdate.
- Assorted bug fixes.
- Assorted bug fixes.
Version 1.6
Version 1.6
- Fixed a glitch that delayed clamping of "forced clamping" based axii.
- Fixed a glitch that delayed clamping of "forced clamping" based axii.
Version 1.5
Version 1.5
- Added automatic moving platform functionality.
- Added automatic moving platform functionality.
- Overhauled snapping functionality, simplifying use and improving results.
- Overhauled snapping functionality, simplifying use and improving results.
- Deprecated PhysixMeshSnapping script, as it is no longer needed for mesh snapping.
- Deprecated PhysixMeshSnapping script, as it is no longer needed for mesh snapping.
- Fixed stuttering on IsTriggering() function calls.
- Fixed stuttering on IsTriggering() function calls.
Version 1.4
Version 1.4
- Fixed a glitch involving the destruction of currently-snapped-to surfaces.
- Fixed a glitch involving the destruction of currently-snapped-to surfaces.
- Overhauled function to determine if physix is colliding with anything, fully preventing false positives and negatives.
- Overhauled function to determine if physix is colliding with anything, fully preventing false positives and negatives.
- Fixed a glitch related to duplicating Movement Modules.
- Fixed a glitch related to duplicating Movement Modules.
Version 1.3
Version 1.3
- Fixed a glitch when enabling and disabling colliders/game-objects, preventing false positives for Physix Collision Functions.
- Fixed a glitch when enabling and disabling colliders/game-objects, preventing false positives for Physix Collision Functions.
- Optimized physix to use less memory.
- Optimized physix to use less memory.
Version 1.2
Version 1.2
- Added snapping functionality to collision modules, to snap physix onto a surface.
- Added snapping functionality to collision modules, to snap physix onto a surface.
- Physix now prevents velocity from changing while paused.
- Physix now prevents velocity from changing while paused.
Version 1.1
Version 1.1
- Added Pause() and Play() functions.
- Added Pause() and Play() functions.
- Added an "Ignore Layer" option to hit-boxes.
- Added an "Ignore Layer" option to hit-boxes.
Version 1.0
Version 1.0
- Original
- Original