Help me give SDA the send-off it deserves! Donations are currently supporting its final updates, alongside mini-updates for Ashe. Afterward, your contributions will fuel my future modding projects, like Aela!
This roadmap outlines the planned content for Serana Dialogue Add-On’s final updates and represents the most complete overview of what we’re currently aiming for as we bring Serana’s story to a close. That said, this is still mod development—unforeseen circumstances, technical limitations, or last-minute planning shifts can (and sometimes do) change priorities.
Because this list is large, it should not be read as a guarantee that every item will ship in the next release—or at all. Kerstyn and I are also discussing fast-tracking Aela first, potentially as a smaller interim update alongside Civil War awareness (and possibly a few additional items), but the scope and timing are very much TBA with no promises.
You may currently see 4.4 and 4.5 listed on the changelog/roadmap. That structure is also subject to change—we’ll take this one step at a time, and our priority is to sunset SDA at a sustainable pace, focusing on stability and quality rather than rushing features.
Daedric Quests Commentary — Part II
New quest-aware commentary exploring Serana’s personal themes and reactions:
Discerning the Transmundane (Hermaeus Mora): cautious curiosity about forbidden knowledge
The Taste of Death (Namira): moral disgust + parallels to predation, coercion, and loss of agency
Ill Met By Moonlight (Hircine): Serana’s perspective on predators, hunters, and the “curse vs. choice” angle
The Break of Dawn (Meridia): ideological clash with Meridia’s hatred of undead
Waking Nightmare (Vaermina): dreams, control, and Serana’s thoughts on walking away from darkness
Civil War Commentary (Deferred from 4.3 → Planned for 4.4+)
A broader pass on Civil War awareness including:
general opinions on both factions
reactions to player allegiance
awareness for outcomes (Stormcloak victory / Imperial victory)
Season Unending awareness and reflections
Legacy of the Dragonborn (LOTD) Commentary (integration/patch content)
“An Interesting Prospect” commentary
“Adding To the Collection” quest commentary
First-time reactions to entering the Dragonborn Gallery and Safehouse
Radiant commentary for gallery locations
Reactions to lore-significant artifacts (e.g., Mehrunes’ Razor, Gray Cowl of Nocturnal, White Phial, etc.)
Commentary lines on Auryen
New Follower Banter
Aniya (Follower Mod): scripted + radiant conversations (planned)
Deimos (Follower Mod): scripted + radiant conversations (planned)
Lucien: pending confirmation (TBD)
Expanded Follower Interactions
Aela: potential interactions (possibly via ADA; low priority)
Additional Banter Packs (Deferred from 4.3 → Planned for 4.4+)
Squelch + Celine banter: group banter + individual interactions
Aniya banter (already listed above—keeping here for visibility as “deferred → now scheduled”)
Kaidan II: existing dialogue revoice / integration (planned)
ADA future awareness: groundwork lines for future ADA mod interactions (planned)
Books / Lore
Commentary on the 36 Sermons of Vivec (Favorite Books dialogue branch)
Lycanthropy / Vampirism
Commentary on the player being cured from Lycanthropy (new scripted branch)
Additional Vampire Turn Dialogue:
Serana reacts to the player becoming/being a Vampire Lord outside Dawnguard (esp. romance context)
When the player asks Serana to turn them, she now asks for confirmation:
“This is a serious choice. Are you sure you want to do this?”
Radiant Commentary Additions
Reaction to the player using Clear Skies after she complains about the sun
Reaction to being gifted Juniper Berries
Commentary on player having Skooma in inventory
Dialogue for 100% completion / “settling down” reflection path
Tamrielic holidays (date-sensitive) (Deferred from 4.3 → Planned for 4.4+)
First Era life insights (Deferred from 4.3 → Planned for 4.4+)
Reasons behind her reluctance to transform into a Vampire Lord (Deferred from 4.3 → Planned for 4.4+)
Misc dialogue tweaks (lycanthropy/vampirism/human awareness + general radiant that doesn’t fit elsewhere) (deferred → now scheduled)
(Not a comprehensive list — overall goal is for Serana to be more responsive and context-aware in regular play.)
Potion Crafting: Serana can craft potions for the player (including Cure Disease)
Training / Skill Awareness
Serana recognizes when a skill is maxed and won’t offer training in it
Dialogue reacting to mastered skills (pride, amazement, teasing)
Mid-milestone commentary (e.g., skill 50 / 75)
Combat Behavior Controls
New dialogue option to adjust Serana’s combat aggression tactics:
attack freely / only when attacked / avoid fighting if possible (planned)
Volkihar Knight Armor commentary
Dark Witch Armor awareness (BHUNP/3BA SMP)
Foxy Nightingale Prime Armor possible awareness/patch (TBD)
Bug fixes and stability improvements based on reports
Dialogue rewrites for cured/human Serana so she doesn’t refer to herself as a vampire after cure
Tentative Release Date: TBA (2025)
Planned Changelog (5.0):
I. Quest Commentary and Awareness
Vigilant Quest Commentary (External Patch):
Hundreds of lines of dialogue for full commentary on the Vigilant mod. Currently different ending awareness is planned, but with no support for a potential branching choice in the Haunted Mansion. It is not a canon or alternate choice according to the author and it would be a pain to implement as it involves your player taking a dirt nap and the game otherwise does not have support for that (other than reloading your game).
Highly recommended due to its relevance to Serana's character.
Hearthfire Commentary
In SDA’s final update, Serana will interact with a pair of custom-voiced orphan characters who arrive at Fort Dawnguard after losing their parents to a vampire attack. They’re fully realized NPCs with unique backstories, custom appearances, and emotional depth. Expect heartfelt, character-driven scenes that explore Serana’s evolving views on family, legacy, and the consequences of vampirism.