Changelog for the Latest Ashe - Crystal Heart Updates
Ashe is a Skyrim follower mod designed to enrich gameplay with immersive dialogue, radiant features, and an expansive development roadmap. This page outlines the current update's changelog.
Ashe is a Skyrim follower mod designed to enrich gameplay with immersive dialogue, radiant features, and an expansive development roadmap. This page outlines the current update's changelog.
Ashe: Crystal Heart – Version 1.1.1 Update
Bugfixes & Optimization
Note: None of these fixes need a new save. If you're using the hotfix version of this update you need the main 1.1 archive to be installed first.
Fixed one of Ashe’s ethical scenario dialogues for the new Rolen quest not firing, leading her dialogue to be looped and the quest to be stuck.
Fixed Nevas going aggro too early.
Fixed Canas’ audio log mistakenly using Aryo’s audio log file.
Fixed wrong date on Aryo audio log file 195→ 175
Ashe: Crystal Heart – Version 1.1.0 Update
TL;DR
500 + new voice lines • Complete “Beyond the Blade” rewrite • Improved backstory, character arcs• New healing device system • Dozens of bug fixes
Massive Dialogue Expansion
Over 500 new dialogue lines have been added, significantly enriching Ashe’s personality, reactivity, and immersion. Experience new greetings, farewells, roleplay-specific responses, and enhanced commentary during sneaking, killmoves, and lockpicking. Many of these lines were initially cut from the 1.0 release, making this update even more substantial!
Revamped Story & Deeper Characterization
Clarified Backstory: Ashe spent 20 years dormant after her father’s death and an additional six years alone before meeting the player, deepening her emotional maturity.
"Beyond the Blade" Overhaul
The Rolen quest has been fully rewritten to better reflect Ashe’s emotional arc, offering new dialogue, branching outcomes based on her Ethical Points, and a more grounded confrontation with her father’s killer. Optional combat and story content have been added as well, deepening the narrative.
Yorha 2B Armor Recognition
Ashe now has unique dialogue when players equip the popular Nier-inspired Yorha 2B outfit mod, celebrating her design inspiration. Requires this mod or its conversions to be installed, Ashe will detect this automatically “https://www.nexusmods.com/skyrimspecialedition/mods/48359”
Default Canon Player Name – “Kalin”
Ashe now defaults to calling the player "Kalin," a gender-neutral, lore-inspired name. Custom name support will arrive in update 1.2 (Serana Banter update!)
Dialogue & Interactions
Expanded Radiant Dialogue
New location-specific greetings (cities, inns, houses, dungeons).
Relationship-specific greetings and farewells.
Axiom-specific dialogue reflecting Ashe’s moral alignment.
Improved responsiveness to player commands (“All right” prompts).
Situational Dialogue Enhancements
Additional commentary for stealth actions, killmoves, and lockpicking.
Revised outfit dialogues for consistency.
Improved "Impressionist" dialogue for better integration. Less spammy, more rare, better written dialogue.
"Campfire Talks" Conversations
Personal stories from Ashe’s past, including memories with her father.
Reflections on mercenary life and existential discussions about being an automaton.
Improved looping structure for revisiting conversation topics.
Romance & Friendship Expansion
Enhanced affectionate or protective dialogue for romanced players.
Expanded dialogue demonstrating deeper emotional bonds.
Spell Management Dialogue
Players can now instruct Ashe to forget previously learned spells, offering greater control over her magical customization.
Story & Quest Improvements
Refined Backstory Integration
Ashe’s 20-year dormancy now significantly informs her emotional depth.
Expanded introspection about her six years spent alone.
Changes have been reflected in Chapter 1 dialogue and new Canas audio logs, along with Ashe’s reaction to said audio logs.
"Beyond the Blade" Quest
Rolen confrontation now offers branching paths: Mercy, Measured Justice, or Total Vengeance.
The quest has been fully rewritten to better reflect Ashe’s emotional arc, addressing past criticism of her being overly forgiving toward her father’s killer.
Ashe’s judgment is now driven by her Ethical Points (EP), with player dialogue influencing her outcome - unless her convictions are too strong to be swayed.
Each EP path offers unique dialogue, including special lines for Dark Brotherhood‑affiliated players, reinforcing roleplay depth and narrative reactivity.
A new mini‑boss assassin encounter expands on Rolen’s backstory and adds optional combat with a gameplay twist.
[Fun Fact] Resolving an elusive Creation Kit bug that caused parts of Rolen’s house to vanish nearly drove me to madness!
New Lore & Immersive Additions
Rewritten news pamphlets provide immersive storytelling with grounded rumors about Ashe’s history.
Ashe personally provides an antique pamphlet dated to her father’s death during a pivotal quest moment.
Lucan now gives players a tabloid-style magazine instead of a generic pamphlet.
Updated lore books, diaries, and the Ashe Physiology Journal with clarified dates and intentions (e.g., Hearthfire Protocol).
Added new envelope asset (Witcher Modder Resource) for Aryo‑Calcelmo correspondence.
Tweaked Astrid Note: Updated the Dark Brotherhood letter to match Rolen’s revised backstory and the new quest chronology.
Audio & Environmental Enhancements
Canas Audio Log: Added a fully voice-acted log detailing Canas's struggles in activating Ashe after her initial demise. Ashe reacts to these logs as well and has an ensuing short mini-arc with Canas. These logs are placed throughout the lab.
Canas Sleeping Bag: Prevents immersion-breaking situations by ensuring he doesn't use Ashe’s or Aryo’s beds.
Mod Support & Compatibility
Improved Vanilla NPC Awareness: Adjustments made to avoid dialogue clashes with vanilla characters.
Groundwork laid for future main quest commentaries (starting with the Golden Claw quest).
Gameplay Tweaks & Balances
Ashe Plug System: Ashe no longer responds to healing spells. Players can craft a Dwarven healing device (Dwarven Oil + Restoration Potion + Iron Ingot) to heal or revive her in combat. To start, ask Ashe “Ashe, I noticed I can't target you with healing spells. Is it because of your-”
Tempered Vest Options: Adventuring variants of Ashe’s cumulative vest can now be tempered at a forge for proper progression.
Organic Introduction: Ashe’s intro quest no longer starts immediately on game load, allowing a more natural discovery through world dialogue and lore items.
Nerfed Ashe’s default sword damage slightly (25 → 22, Ebony‑tier).
Bugfixes & Optimization
Removed a stray wild‑edit sleep package that caused NPCs to path to Rolen’s bed, preventing unintended AI behavior.
Fixed misfiring greetings and dialogue conditions (Riverwood Orphans, combat scenarios).
Corrected mesh clipping and first-person outfit issues; improved Bodyslide compatibility and corrected texture paths.
Removed unneeded tintmasks to free up space; retained Cathedral Flowers and SMIM resources for conflict resolution.
Deleted unnecessary meshes in the CBBE FOMOD option to optimize file size.
Fixed Medeus FaceTint path for proper character appearance.
NPC faction and locklist adjustments for Nevas, Rolen, Canas, and Ashe to ensure correct quest behavior.
Moved Canas’s AMQ 01 dialogue into a radiant quest so players can trigger it after the initial quest.
Fixed the Sorex dialogue script to only trigger once, eliminating rare repetition.
NPCs no longer comment on Ashe’s exploits in Solstheim to maintain lore consistency.
Limited guard commentary to occur only near Dragon’s Bridge for contextual relevance.
Renamed the Lunar Tear plant to Nocturne Lily and updated related dialogue accordingly.
Nerfed Ashe’s default sword damage (Ebony tier: 25 ➔ 22).
Reworded various player response texts and refined goodbye dialogue conditions for clarity.
Tweaked random dialogue stacks (Random and RandomEnd) for consistent conversation flow.
Fixed Campfire Talks looping structure so topics properly cycle and revisit.
Backend quest data and structure improvements for easier future development and stability.
Impressionist NPCs (Sorex, RiSaad) no longer comment about Ashe off the bat, and the player has to prompt them.
Miscellaneous text edits, scripting refinements, naming consistency updates, and other optimizations not listed above.
Purged unused assets → smaller archive.
Buffed Rolen & Chapter-6 mini-boss HP.
Restored missing SFX / voice assets.
Added anti-teleport conditions for flashbacks / cut-scenes.
Implemented new teleport keyword + LCTN edits 2.
Added Ashe's Cloak (wearable). Players can find this in Ashe's Armor Chest, located in her home.
Renamed “Cumulative Armor Chest” → “Ashe’s Armor Chest”.
Cleaned ITMs, regenerated SEQ.
Requires YoRHa 2B Outfit SE (or conversion) – https://www.nexusmods.com/skyrimspecialedition/mods/48359 ↩
If another mod overwrites the new LCTN records, Ashe reverts to old catch-up behaviour but the game stays stable. ↩ ↩2
Note from the author: Serana-Ashe banter is in active writing now and will headline the next update.
Version 1.1 vastly expands Ashe’s character depth, narrative involvement, and gameplay immersion. Future updates will introduce further main quest integrations, custom name support, and deeper romance content.
Help me continue developing Ashe by supporting on Patreon or Ko-fi.