Version 4.3 is Out Now on both PC (Xbox coming soon)! 🎉🎮
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Full integration pass for Dawnguard + Ashe’s questline awareness, built to feel like both characters are reacting to the same playthrough.
Radiant banter, including smarter/reactive-style travel conversations.
Joint combat banter and party combat flow improvements.
Romance awareness across relevant banter moments.
Shared content: Ashe Ă— Serana Banter Patch
→ 1,000+ lines of integrated content (Ashe + Serana combined).
This integration is huge (1,000+ lines combined), so it has its own dedicated mod page with full details, requirements, and notes—please refer to that page for the complete breakdown.
Important note: Due to the scope of the Ashe Ă— Serana Banter Patch, it will not be ESL-ified.
Soul Hunter Awareness (requires Soul Hunter Armor)
Adds a new micro-conversation set that only becomes available when Serana is wearing the Soul Hunter items.
Trigger requirements
Soul Hunter Outfit Equipped (Cuirass / Light Cuirass)
Soul Hunter Medallion Equipped
Drinking Buddies
Added new Drinking Buddies lines for Serana (includes Ashe recognition / shared context).
Dialogue gating, cooldowns, and reliability
Added IsInScene == 0 conditions where needed.
Added 24-hour cooldowns to all combat detection and taunt dialogue to reduce repetition and give combat banters space to trigger.
Corrected all dialogue conditions using GetRandomPercent so probabilities now match intended behavior (banter frequency behaves as designed).
Updated condition checks for overencumbrance to be more reliable and compatible with carry weight mods.
Added a 24-hour cooldown to dropped-item dialogue (prevents Serana commenting every time you drop something).
Made Serana hello dialogue conditions less restrictive (previous heavy gating caused “hello” to get suppressed across long quest stretches; pacing is now handled more through cooldowns and improved logic).
Naming / custom conversation fixes
Fixed dialogue conditions for custom name Alucard (v4.2).
Fixed Sovrina name dialogue:
One line was missing conditions and could appear for everyone.
Another was incorrectly linked to a global variable.
Fixed Brandon name using the wrong voice file for an “I love you” line.
Fixed Amad name conversation triggers.
Fixed Serana saying “I love you Bjorn” leading to the wrong voice file.
Renamed “Disable Custom Patreon Dialogue” option → Custom Conversations (clearer and matches current intent).
Specific line fixes / tuning
Fixed condition for one of Serana’s “Good evening” lines.
Fixed condition for:
“Did you know this place was once a bustling hub for traders? Hard to imagine it now.”
Added additional conditions so “cooking a meal” dialogue doesn’t trigger too early (now gated better behind friendship progress).
Fixed an unvoiced line caused by a faulty TopicInfo hash link:
“It was all true… You, a stranger, have done more for me since we met than either of my parents in more than a thousand years.”
Daegon compatibility
Daegon banter: removed more references to Kaeserius to improve backwards compatibility with Daegon Legacy 1.0 and align with the original design intent for Daegon–Serana banter.
Serana hello cooldown tuning (all presets)
Serana was coming across as too chatty at multiple progression stages, and this has been recurring player feedback (including older feedback forms), so baseline pacing has been slowed down across the board.
New real-time cooldowns (not in-game time):
More chatty: 180 seconds
Default: 360 seconds
Less chatty: 720 seconds
These values may be tuned further in future bugfix updates based on continued feedback.
Added Ashe Banter ESP check to SDA mod checker. If Ashe is not installed tell the user to install it.
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