Ashe Mod Development Roadmap
Ashe is a Skyrim follower mod designed to enrich gameplay with immersive dialogue, radiant features, and an expansive development roadmap. This page outlines all planned content and updates.
Ashe is a Skyrim follower mod designed to enrich gameplay with immersive dialogue, radiant features, and an expansive development roadmap. This page outlines all planned content and updates.
This is what's currently on the dev roadmap in written form. For everything that has already been implemented in the mod since release, please either refer to the changelog.
Disclaimer: This list is tentative and subject to change. (I get new feature requests pretty frequently!)
Spoiler Warning: Please be aware that this changelog contains minor spoilers. I previously included a spoiler-free summary, but ultimately found it to be redundant and less helpful than a comprehensive, detailed list
Ashe: Crystal Heart – Version 1.4
Custom Horse Support. Ashe will get her very own Dwemer-themed mechanical horse!
- (Basic Horse Riding, an exclusive quest will come in a future update.)
Ashe and Serana Banter -
new radiant banter conversations if Ashe hasn't been revealed as an automaton yet
new realistic plus fantasy mode awareness convos
Serana can now break up with you if you've recruited Ashe and started romancing her after you already married Serana.
Aniya Banter
Main Quest awareness (including more banter with Serana)
More Custom Name and Conversation Awareness
New Custom Names
New Kalin name drops (default name)
Shatterd Orphans and Binding Blade Quest Improvements
Improvements to Player Agency of Ashe Quests (these require a new save or saves before the quest was started)
After Ashe kills the wolf in the Shattered Orphans quest, more wolves spawn and attack the player and Ashe.
The player now needs to give specific items (wolf pets for clothes and potatoes for stew) to progress the quest and that make sense for Remy and Lyn's needs (not just any item for flavour). The player can also now give Lyn items shortly before the hunting tutorial with Remy, not only after.
Quest Rewrites:
Character writing pass: Refined Lyn & Remy’s dialogue in Shattered Orphans to better reflect their grief, survival dynamics, and motivations, and expanded Thorfinn’s backstory and dialogue in Binding Blade to strengthen emotional clarity and player empathy.
General / Foreshadowing
Visual & Audio Storytelling: Added new, subtle visual effects and audio cues that trigger during Ashe's most emotionally intense moments. While she remains focused on the mission, players may notice signs of an underlying instability within her systems...
Misc New Dialogue
Requiem Integration (recruit costs, skill book intro dialogue)
Bugfixes and Improvements:
• Additional failsafes at rare quest edge cases (e.g. NPCs not spawning under unusual conditions).
• Improved recovery paths to prevent quests from becoming stuck in heavily modded setups.
Current ETA - Production to begin Feb 2026.
Ashe: Crystal Heart — Version 1.5 (The Epilogue Update)
This will be the massive "Price of Sentience" epilogue quest, giving Ashe the epic, true finale she deserves. By dedicating a full update to this DLC-sized quest, I can ensure the narrative and implementation receive the required polish without crunch.
Current ETA: Production begins sometime in 2026.
Ashe: Crystal Heart — Version 1.6 (The Pause Update)
This will be a smaller, focused update: a new batch of custom names, bugfixes, a few extra radiant lines, and some lightweight awareness patches. I may also squeeze in one or two small gameplay tweaks if they’re low-risk—but the scope will stay tight.
The goal here is to keep Ashe moving forward while I shift my main production focus toward Aela Dialogue Add-On v0.1 (public prototype), which is planned to ship with Ashe banter and Serana trio banter.
Current ETA: Production begins sometime in 2026-27.
New Content:
Aela Duo Banter
Aela+Serana+Ashe Trio Banter
Companions Questline Awareness
Ashe: Crystal Heart — Version 1.7
Content TBA but this update will likely focus on more quest content (namely the custom horse quest), romance content, and quest commentary (Dark Brotherhood and College of Winterhold). More follower banter with other characters is planned as well.
Current ETA: Production to begin 2027.
Overall Planned Content
I. Enhanced Immersion & Character Depth
A. Radiant Dialogue & Interactions: (This subcategory now houses all general dialogue improvements)
More Radiant Dialogue (Ongoing): Implement new greets, goodbyes, and idles for different contexts, player relationship/romance status, quest complete status, companions, and more!
Contextual Commentary: Ashe will now offer more frequent and nuanced commentary on her surroundings and events. This includes reacting to smaller details like the layout of bandit camps or the food they're eating, making her feel more present in the world.
More Radiant NPC Interactions: Expand interactions with NPCs. (List TBA, but expect a similar scope to SDA).
B. Exploring Automaton Nature:
Further integrate Ashe's automaton origins into dialogue and behavior.
Consider adding options for her to "consume" dwarven oil during Drinking Buddies conversations.
C: Sandbox Enhancements:
Humming and Singing: Introduce a subtle touch by having Ashe occasionally hum or sing, potentially referencing "Kaine Salvation" from Nier.
II. New Features
A. Gift Giving:
Allow the player to give gifts to Ashe.
Implement a system for Ashe to give gifts to the player.
C. Standalone Hugging Animations (for Player): Introduce standalone hugging animations that the player can initiate with Ashe.
Sandbox Enhancements:
1. Add new animations for Ashe during her idle sandbox behavior, including:
Slashing motions (if she has a weapon equipped)
Sword sharpening
Book reading
Bow maintenance
World Reactions:
Crafting an item
Level Increases
Dropping an Item
Additional killmove and lockpick dialogue
Radiant Dialogue
Contextual Commentary: Ashe will now offer more frequent and nuanced commentary on her surroundings and events.
Drinking Buddies
Option for Ashe to "consume" Dwarven Oil during Drinking Buddies
Vanilla Plus/Lore Friendly Outfit (Still similar art direction to default Ashe, just less sexualized and more grounded in Skyrim's default art style while still looking individual and unique)
FOMOD Texture Install Options
Remove Barcode, minimal texture ridges (shoulders only)
I. New Quest Content
Chapter 8 – The Price of Sentience (Epilogue Questline)
After finding her purpose, Ashe will face her greatest challenge yet: the unforeseen consequences of her own humanity. This new quest is designed to provide a powerful and bittersweet conclusion to her origin arc, centered on a story of sacrifice and self-discovery.
Branching Axiom Quests (Post-Ch.8)
New, axiom-specific questlets (1–2 per path) with unique objectives, encounters, and rewards that reflect Pacifist / Utilitarian / Aggressive philosophies.
First-Person Flashback Quests
Additional playable POV flashbacks (e.g., the werewolf attack night, select workshop vignettes) expanding Ashe’s history.
Romance Quest Expansions
Added romance beats during the main questline plus a post-romance quest arc, including marriage support and a ceremony.
Remy Hunting Scene (Mini-Quest)
Short bonding quest where Ashe takes Remy hunting, with light variations based on Ashe’s axiom.
Adoption Support for Lyn & Remy
Persuade Lyn and complete a relocation/home assignment flow; integrates with Hearthfire-style adoption systems.
Aryo & Thalmor Weapons (Future Arc)
Originally a cut plot point, this will be explored in a future update.
IV. Follower Interactions & Awareness
A. Follower Commentary: Expand Ashe's awareness and commentary on other popular follower mods:
Remiel
Celine
Mrissi
Inigo
Sofia
IFD Lydia
Deimos
Aniya
Auri
Kaidan
Aela (Aela Dialogue Add-On)
V. Lore Deep Dive & Philosophical Discussions
A. Conversation About Origins: Expand upon conversations with Ashe regarding her complex origins, including:
A mage's journey across timelines, Akatosh's intervention to maintain balance, the influence of Dwemer engineering, and the failed "UC" automaton project that preceded her creation.
B. Akatosh and Time: Introduce a new dialogue topic where Ashe discusses Akatosh's role in managing timelines and the reasons behind his actions regarding time travelers.
C. Afterlife Contemplation: Add a unique, one-time conversation during Drinking Buddies where Ashe asks the player for their thoughts on the afterlife.
VI. Player Identity & Customization
A. New Alt Outfit:
Introduce a new, alternative outfit for Ashe.
Players will be able to choose their preferred default outfit for Ashe (Legacy or New).
The non-default outfit will be obtainable in-game, either as a quest reward or as an item found within Aryo's workshop.
VII. World & Guild Awareness
A. Main Quest Commentary: Expand Ashe's dialogue to include reactions and commentary on various stages of the Skyrim Main Quest, starting from Bleak Falls Barrow (acquiring the Golden Claw from Lucan).
B. Full Hearthfire Awareness: (Locations and Adoptions). Think a similar scope to SDA (post V5.0).
C. Guild Commentary: Implement commentary related to the following Skyrim guilds:
Companions Guild
College of Winterhold
Dark Brotherhood
D. Dwemer-Themed Quests:
Lost to the Ages
Discerning the Transmundane
E. Callisto Armor Awareness: Ensure Ashe has appropriate dialogue or reactions when the player is wearing the Callisto armor.
G. Timelost Dwemer Awareness: Some sort of awareness, still unsure what that would entail.
Nier Reincarnation Armor Awareness (https://www.patreon.com/posts/yoruhane-nier-re-92065328)
Rewrites:
HP Protocol: It now activates only after Chapter 3 and functions as a lore-friendly, in-universe “cheat code” toggle. Dialogue has been added to reinforce Ashe’s autonomy and offer player discussion about enabling or disabling the feature.
Default Outfit: Rewrote early dialogue and added a new scene to clarify Ashe’s autonomy over her appearance. Players can now engage with her views on admiration and identity more directly.
Help me continue developing Ashe by supporting on Patreon or Ko-fi.