LoreRim adds many new lands to explore from hidden or forgotten cities to islands on the sea of ghosts
For a long time no one claimed the Gray Cowl of Nocturnal. The last one was the Champion of Cyrodiil at the ending days of the Third Era. To begin the quest you need to complete the Thieves Guild faction questline and then steal an item.
Wyrmstooth adds a new quest that takes the Dragonborn to the island of Wyrmstooth situated north of Solitude across the Sea of Ghosts. Battle across new landscapes and through new dungeons in this expansion-sized mod. The task may seem simple enough: slay a dragon that’s stirring up trouble. By default Wyrmstooth starts when you reach level 10 and have finished the main quest ‘Way of the Voice’. An imperial courier named Theodyn Bienne will track you down starting from the Bannered Mare in Whiterun. You can change these conditions in the MCM to suit your playthrough.
Olenveld is a new lands mod, the size of a small DLC, bringing the lore-rich location of Olenveld to Skyrim. It introduces a unique questline and an island recapturing system. In Olenveld, you won’t be recognized as the Dragonborn. The island’s inhabitants are so isolated from mainland Skyrim that even the main Skyrim questline is unknown to them. You arrive as a mere mortal, seeking answers, attempting to understand what went wrong, and discovering how to help and restore the island. Expect to face fearsome undead foes and waves of relentless enemies. Your decisions will determine the island’s fate. You can start the mod by going to septimus signus outpost, walk behind that glacier and going forward until you see a cabin, once inside, pick up the note and venture forth!
Project AHO is a DLC-sized quest mod based around a hidden Dunmer settlement of Great House Telvanni, built over the ruins of a once-great Dwarven city. This expansion includes its own quest line, locations, characters, music, armor, weapons, and spells. To begin this questline, you must be level 15+ and travel to Mixwater Mill located south of Windhelm, where you will be contacted. Lorerim has a delayed start mod which requires you to head to the Braidwood Inn (located at Kynesgrove), talk to Iddra the innkeeper, she will have a note for you to investigate a suspicious orc at Mixwater Mill. On reading the note, Shaglak should find you next time you visit the mill. For more information, including walkthroughs of all quests, please visit the mod’s wiki or the Nexus Mods page.
Clockwork is a quest and player home mod centred around a castle high in the mountains that has been long forgotten. This quest has no starting requirements other than being level 5 and will begin randomly when traveling around Skyrim’s wilderness. For those who want to know, the quest will point you towards the “Velothi mountain tunnels” in the far eastern portion of the map. More details on the contents of the castle and the quests themselves are available on the mod page. Be warned: this quest has a point of no return early on, meaning you will not be able to return to Skyrim until the quest is completed. This point is very noticeable, so you won’t miss it.
Explore north-west Morrowind in the Julan-Shar region, home to the town of Cormaris, provincial capital of Baan Malur, and many dungeons to discover. Comes with fully-voiced NPCs with unique daily schedules, completed interiors, new locations and full LOD.
The Forgotten City is the first mod in history to win a national Writers’ Guild award for its script. It is a critically acclaimed expansion mod offering a unique 6 - 8 hour experience: a murder mystery investigation set in an ancient underground city. You’ll need to solve it using your wits, and the ability to travel through time…
To start this quest you typically have to be level 5 however Lorerim uses the delayed start mod which increases this to level 25. You’ll be approached automatically by a courier when you enter any city. Alternatively, you can make your way to the “Forgotten Ruins” in the south-west corner of Skyrim.
A small scale vanilla-esque new lands mod adding some new islands with new locations and dungeons in the Sea of Ghosts. As well as some unique items from The Elder Scrolls Blades. To start, travel west from Northwatch Keep and find the dead mercenary. Read the waterlogged journal and use the boat at Old Wooden Jetty. This is at the northwestern beach in Skyrim.