You will be asked to choose a religion at the start of every new character. The choices available are specific to your character's race
All blessings have Tenets, which state what is needed to grow the blessing's favor. Favor is used to determine bonuses from the follower powers as well as reaching the threshold(s) for Devotee.
There are Shrine Powers, Follower Powers, and Devotee Powers
Shrine Powers are given when the player worships at a shrine. This can also switch the players current blessing if they were not already worshipping this diety
Follower Powers are given when a player is worshipping a diety (granted from a shrine or at the beginning of the game), and typically grow in power by following the Tenets
Devotee Powers are given when the player uses the meditate/pray power from the spells menu and typically grants a unique power or interaction
“Redemption” perk is found in the restoration tree and may be taken a single time to clear all of your current items stolen, murders, and lifetime bounty, though it will not exonerate Thieves Guild members or Dark Brotherhood members or clear Divine-specific transgressions such as poison usage or taking illusion perks
Blessings can be changed at will by visiting shrines after character creation. Note that you can receive the shrine's blessing without changing dieties by selecting "no"
Can follow Akatosh: Everyone
Racial starting deity for: Breton / Imperial / Khajiit / Nord
Tenets: 2% per character level, 2.5% per main story quest completed, +1.5% per dragon soul absorbed, -0.1% per bounty gold
Shrine Blessing: 15% Magic Resist
Follower: Attacks, spells, scrolls, shouts, and enchantments are 6-60% better against dragons
Devotee: Meditation resets the cooldown of most recently used shout and power
Shrine locations:
-North of Frostfruit Inn in Rorikstead
-Northeast of Twilight Sepulcher
-Northeast of the Atronach Stone
-Fort Sungard, southeast of Rorikstead
-Skyborn Altar
Can follow Arkay: Everyone
Racial starting deity for: Breton / Imperial / Nord/ Bosmer
Tenets: Kill an undead: +0.5%, Kill anyone with a summoned undead minion: +1.5%, Perform Arkay's Rites on a marked corpse: +2.5%, Receive a bounty: -0.1% per bounty gold, Summon an undead minion: -40%, Become a vampire or other undead: Abandoned
Shrine Blessing: 40 Fortify Health
Follower: Regenerate 1-5% of max health per second based on missing health. Can perform Arkays Rites
Devotee: Revive with full health upon taking fatal damage. Costs 15% devotion
Shrine locations:
Wayward Pass
-Northeast of Windhelm, south of Snow Veil Sanctum
-Hall of the Dead of Markarth, Whiterun, Riften, Solitude, Windhelm
-Gravekeeper's quarters in Falkreath
Can follow Dibella: Everyone
Racial starting deity for: Breton / Imperial / Nord
Tenets: Quest "The Heart of Dibella" completed: 40%, Persuade a person: +2%, Favor decreases half as fast while under the effects of Lover's Comfort, Receive a bounty: -0.1% per bounty gold
Shrine Blessing: Prices are 20% better
Follower: All skills improve by 5% when under Lovers' Comfort
Devotee: Activate to make a person in combat unequip all items and follow you for 90 sec (costs 5% favor)
Shrine locations:
-South of Old Hroldan Inn
-Temple of Dibella in Markarth
-Broken Tower Redoubt
-Morvunskar
-South of Dawnstar
-Shack near Abandoned Prison
-Haelga's Bunkhouse in Riften
Can follow Julianos: Everyone
Racial starting deity for: Imperial
Tenets: Per Mage skill level: 0.1%, Per point of Magicka: 0.1%, Receive a bounty: -0.1% per bounty gold
Shrine Blessing: Increase Magicka by 40
Follower: Spells cost 2-20% less to cast
Devotee: Spells and scrolls are 10-20% more effective
Shrine locations:
-Fellglow Keep
-North of Shearpoint
-Harmugstahl
-Fort Amol
Can follow Kynareth: Everyone
Racial starting deity for: Imperial / Khajit / Nord
Tenets: Per point of Stamina: 0.1%, Favor decreases half as fast while under the effects of Voice of the Sky, Discover a new map location: +0.50%, Receive a bounty: -0.1% per bounty gold
Shrine Blessing: Increase Stamina by 40
Follower: Increase movement speed by 15% in combat
Devotee: Meditating outdoors will summon a sacred Sabre Cat mount
Shrine locations:
-Temple of Kynareth in Whiterun
-Fort Sungard Shrine
-Southwest of Morthal
-Wreck Of The Brinehammer
-Crystaldrift Cave
-Solstheim, north of the Earth Stone
Can follow Mara: Everyone
Racial starting deity for: Breton / Imperial / Nord / Bosmer
Tenets: If married: 25%, If owning least one house: 25%, Donate to a beggar or child: up to +2.5%, Favor decreases half as fast while under the effects of Lover's Comfort, Receive a bounty: -0.1% per bounty gold
Shrine Blessing: Restoration spells cost 10% less to cast
Follower: Regenerate 1hp/sec at all times
Devotee: Living allies within 40 feet wont flee and are healed 10-20 health per sec.
Shrine locations:
-Nightcaller Temple
-Temple of Mara in Riften
-Northwest of Old Hroldan
-Near the western border of the Pale and Whiterun
Can follow Stendarr: Everyone
Racial starting deity for: Breton/ Altmer / Imperial / Nord / Bosmer
Tenets: Per side quest completed: 2%, Clear a dungeon: +2.5%, Kill an undead: +0.5%, Kill a daedra: +2.5%, Receive a bounty: -0.1% per bounty gold, Summon an undead minion: -40%
Shrine Blessing: Block 10% more damage
Follower: Take 4-40% less damage from Daedra and undead
Devotee: When meditating, spend 10% favor to gain 30-60% improved attack, defense, and healing for 3600 seconds or 5 battles
Shrine locations:
-South of Swindler's Den
-Fort Greenwall
-Stendarr's Beacon
-Hall of the Vigilant
Can follow Talos: Everyone
Racial starting deity for: Imperial / Nord
Tenets: Per civil war quest completed: 2%, Per word of power learned: 1%, Kill an elf: +0.5% (or +1.5% if Thalmor), Absorb a dragon soul: +1.5%, Receive a bounty: -0.1% per bounty gold
Shrine Blessing: Time between shouts reduced by 10%
Follower: Attacks and shouts against Elves increased by 4-40% (halved for non-elves)
Devotee: When meditating, remaining shout cooldown is halved whenever an enemy dies within 40 feet
Shrine locations:
-Temple of Talos in Windhelm
-Island north of Saarthal
-Valley west of Saarthal
-Island northwest of Winterhold
-West of Windhelm Stables
-Riften
-Weynon Stones
-Whiterun
-Shrine of Talos in Markarth
-Fellglow Keep
-East of Whiterun
-Southwest of Windhelm
-Southwest of Froki's Shack
-Northeast of Pinewatch
-Fort Sungard
Can follow Zenithar: Everyone
Racial starting deity for: Breton/ Imperial / Nord
Tenets: Per store invested in: 3%, Create a weapon: +0.5%, Create a piece of armor: +0.5%, Accept skill training: +0.5%, Receive a bounty: -0.1% per bounty gold
Shrine Blessing: Improve items 10% better (Smithing)
Follower: Smithing, Alchemy, and Enchanting are x% better
Devotee: When meditating, able to buy and sell items
Shrine locations:
-Northwest of Four Skull Lookout
-East of Gjukar's Monument
-Northeast of Riften Stables
-Inside Whiterun, to the left of the Bannered Mare
Can follow Auriel: Breton / Altmer / Bosmer
Racial starting deity for: Altmer / Bosmer
Tenets: Quest "Touching the Sky" completed: 25%, Per main quest completed: 1.5%, Per skill level: 0.1%, All favor gains multiplied by x1.25 if you are a High Elf
Shrine Blessing: Archery is 10% more effective
Follower: All skills 2-20% more effective
Devotee: Attaining level 100 in a skill improves that skill by 10-20%
Shrine locations:
- Temple of the Ancestors, south of Morvunskar
- Darkfall Cave
- Inner Sanctum
- Wilderness northeast of White Ridge Barrow (Solstheim).
Can follow Jephre: Everyone
Racial starting deity for: Altmer / Bosmer
Tenets: Discover a new map location: +0.75%, Read a book: +0.75%, Kill an animal: +0.25%, All favor gains multiplied by x1.25 if you are a Wood Elf
Shrine Blessing: Carry weight increased by 50
Follower: 10% faster movement speed outside of combat
Devotee: Stamina regenerates very quickly out of combat. Meditation brings clear weather
Shrine locations:
- Temple of the Ancestors, south of Morvunskar
- Wilderness south of Fort Greymoor.
Can follow Magnus: Everyone
Racial starting deity for: Breton / Altmer / Bosmer
Tenets: Quest "The Eye of Magnus" completed: 25%, Successfully practice a spell: +0.1%, Enchant an item: +0.5%
Shrine Blessing: 10% spell absorb
Follower: Spells cost 50% less to cast (25% less for Atronach users). Magicka does not regenerate, but meditation replenishes Magicka
Devotee: While meditating, automatically casts the (beneficial self targeted) spells in your hands for no Magicka and they last 100-200% longer.
Shrine locations:
- Temple of the Ancestors, south of Morvunskar
- Wilderness north of Bard's Leap Summit
Can follow Phynaster: Breton / Altmer / Bosmer
Racial starting deity for: Breton / Altmer / Bosmer
Tenets: Per standing stone discovered: 3%, Discover a new map location: +0.75%, Harvest an alchemical ingredient: +0.15%, All favor gains multiplied by x1.25 if you are a Breton
Shrine Blessing: Potions and poisons you mix are 10% stronger
Follower: Health, Magicka, and Stamina regenerate 100% faster when standing but 50% slower when moving
Devotee: When meditating, you may choose to teleport back to the last location where you meditated. Costs 2% favor
Shrine locations:
- Temple of the Ancestors, south of Morvunskar
- Wilderness east of Nilheim
Can follow Syrabane: Breton / Altmer / Bosmer
Racial starting deity for: Altmer
Tenets: Learn a spell: +2.5%, Read a skill book: +1.5%, All favor gains multiplied by x1.25 if you are a High Elf
Shrine Blessing: Regenerate 2% of your maximum Magicka per second.
Follower: You are more likely to find spell tomes and scrolls on enemies you kill.
Devotee: Spells cost 20-40% less to cast.
Shrine locations:
- Temple of the Ancestors, south of Morvunskar
- Wilderness southeast of Dawnstar
Can follow Trinimac: Orsimer / Altmer / Bosmer
Racial starting deity for: Altmer / Orsimer
Tenets: Kill a Human: +0.5%, Kill an epic enemy: +3%, Trinimac abandons you if you complete the quest "Boethiah's Calling" or accept the Blessing of Boethiah, All favor gains multiplied by up to x1.5 based on your Two-Handed skill
Epic foes: Dragons, Dragon Priests, Giants, Mammoths, Centurions, Wispmothers, powerful DLC creatures, and of course epic bosses.
Shrine Blessing: 10% more effective with two handed weapons
Follower: Attacks deal 4-40% more damage and critical damage to humans
Devotee: When meditating, you may choose to become ethereal and invulnerable until you attack. Costs 5% favor
Shrine locations:
- Temple of the Ancestors, south of Morvunskar
- Wilderness northeast of Mistwatch
Can follow Xarxes: Breton/ Altmer / Bosmer
Racial starting deity for: Breton / Altmer / Bosmer
Tenets: Learn a spell: +1.5%, Read a book: +1%, Discover a new map location: +0.50%, All favor gains multiplied by x1.25 if you are a Breton
Shrine Blessing: Scrolls are 25% more effective
Follower: If you read a skill book while meditating, Xarxes grants you an extra Skill Point. (12hr cooldown)
Devotee: When meditating, reveal all characters in a very large radius
Shrine locations:
- Temple of the Ancestors, south of Morvunskar
- Wilderness south of Treva's Watch
Can follow Z'en: Bosmer
Racial starting deity for: Bosmer
Tenets: Per level of Speech: 0.25%, Pay a bribe: +1.5%, Harvest an alchemical ingredient: +0.15%, Eat a food item: +0.1%, All favor gains multiplied by up to x1.5 based on your Speech skill
Shrine Blessing: Alteration spells cost 10% less to cast
Follower: Beneficial potions, food, and ingredients last twice as long and are 4-40% better if consumed while meditating.
Devotee: Meditate to open an unlimited extradimensional storage space.
Shrine locations:
- Wilderness east of Dragon Bridge
Can follow Leki: Redguard
Racial starting deity for: Redguard
Tenets: Per Warrior skill level: 0.1%, Per civil war quest completed: 2%, Create a weapon: +0.5%, Temper a weapon: +0.5%
Shrine Blessing: Armor rating of light armor increased by 10%
Follower: Power attacks ignore 4-40% of an opponent's armor
Devotee: When meditating, you may spend 5% favor to gain 10-20% melee damage for 60 minutes or 10 battles. Costs 5% favor
Shrine locations:
- Hillcrown Yokudan Shrine, southwest of Rorikstead
Can follow Morwha: Redguard
Racial starting deity for: Redguard
Tenets: If married: 25%, Harvest an alchemical ingredient: +0.15%, Eat a food item: +0.1%, Favor decreases half as fast while under the effects of Lover's Comfort
Shrine Blessing: Healing spells restore 15% more health
Follower: Meditation restores 20-200 health per second for you and nearby allies
Devotee: Meditating enables you to create enchanted fruit that restores or fortifies and attribute:
Enchanted Fruit (6 total)
You receive about 12 fruit per day (chosen randomly), though you can spam pray for one at a time.
These restore attributes by 10-20 per second (based on favor) for 10 seconds
> Pineapple - Health
> Mango - Magicka
> Kiwi - Stamina
These fortify attributes by 50-100 points (based on favor) for 720 seconds
> Melon - Health
> Papaya - Magicka
> Banana - Stamina
Shrine locations:
- Hillcrown Yokudan Shrine, southwest of Rorikstead
Can follow Satakal: Redguard
Racial starting deity for: Redguard
Tenets: Per main quest completed: 2%, Per point of Health: 0.1%, Absorb a dragon soul: +1.5%
Shrine Blessing: Regenerate 2% of your maximum health per second
Follower: Shrine blessings from other gods are 20-200% more effective and last 20-200% longer.
Devotee: Meditation allows moving points between your attributes. Costs 15% favor
Shrine locations:
- Hillcrown Yokudan Shrine, southwest of Rorikstead
Can follow Tall Papa: Redguard
Racial starting deity for: Redguard
Tenets: Touch a Fracture: +25%, Enchant an item: +0.5%, All favor gains multiplied by up to x1.5 based on your Enchanting skill
Shrine Blessing: Items are enchanted 10% stronger
Follower: Weapon enchantments drain 4-40% less charge
Devotee: On death, enter an ethereal ascended state. If combat ends within 20-40 seconds, brings you back to life. Meditate to reset
Shrine locations:
- Hillcrown Yokudan Shrine, southwest of Rorikstead
Can follow The HoonDing: Redguard
Racial starting deity for: Redguard
Tenets: Kill a target: +0.5% (+0.1% per level difference), All favor gains multiplied by up to x1.5 based on your One-Handed skill
Shrine Blessing: Stagger from attacks and bashes is 50% more effective
Follower: Staggering an opponent reduces armor by 6-60 points for 30 seconds
Devotee: Become immune to stagger
Shrine locations:
- Hillcrown Yokudan Shrine, southwest of Rorikstead
Can follow Baan Dar: Khajit / Bosmer
Racial starting deity for: none
Tenets: Pick a lock: +0.5%, Steal an item from a pocket: +0.2%, All favor gains multiplied by x1.25 if you are a Khajiit, All favor gains multiplied by up to x1.5 based on your Archery skill
Shrine Blessing: Pickpocketing is 10% easier
Follower: Selling items to fences is 20-200% more expensive, but pickpocketing is 6-60% easier
Devotee: Put skooma bottles in peoples' inventory, then meditate to ignite them within 200 feet for 500-1000 damage
Shrine locations:
- Wilderness northeast of the Apprentice Stone
Can follow Ebonarm: everone
Racial starting deity for: none
Tenets: Kill an epic enemy: +3%, Kill a daedra: +2.5%, Complete a misc objective: +2%, All favor gains multiplied by up to x1.5 based on your Block skill
Epic Enemies: Dragons, Dragon Priests, Giants, Mammoths, Centurions, Wispmothers, powerful DLC creatures, and of course epic bosses.
Shrine Blessing: Armor rating of heavy armor pieces is increased by 10%
Follower: Attacks and critical strikes are 6-60% more effective against daedra and those who summon them.
Devotee: Reduces the armor of enemies within 40 feet by 30-60 points and you gain the amount. Doubled against daedra
Shrine locations:
- Wilderness north of the Reach Stormcloak Camp
Can follow Mannimarco: Everyone
Racial starting deity for: none
Tenets: (Modified favor decay: -5% per day), (Modified favor gain from prayer: +5% per day), Trap a soul: +2%, Receive the Blessing of Arkay: -40%, All favor gains multiplied by up to x1.5 based on your Conjuration skill
Shrine Blessing: Conjuration spells are 10% more effective
Follower: Undead conjured at night last 20-200% longer.
Devotee: Allied conjured undead deal 30-60% more attack damage and regenerate Health.
Shrine locations:
- Wilderness southwest of Witchmist Grove
Can follow Shor: Breton / Imperial / Nord / Redguard
Racial starting deity for: Nord
Tenets: Per main quest completed: 2%, Per Warrior skill level: 0.1%, Kill an elf: +1%, Kill an epic enemy: +3%
Epic Enemies: Dragons, Dragon Priests, Giants, Mammoths, Centurions, Wispmothers, powerful DLC creatures, and of course epic bosses.
Shrine Blessing: Deal 15% more attack damage and critical damage against elves.
Follower: Take 4-40% less attack damage and stagger from elves
Devotee: When entering combat with a mighty foe, Shor sends a Shield-Thane to assist you. Meditate to recharge
Shrine locations:
- Wilderness east of Snow Veil Sanctum
Can follow Sithis: Argonian / everyone who completed "Innocence Lost"
Racial starting deity for: Argonian
Tenets: Commit a murder: +2.5%, Kill a target with Call of the Void: +1%, Favor gains from prayer multiplied by x1.5 but requires a Human Heart or Human Flesh, All favor gains multiplied by x1.25 if you are an Argonian
Shrine Blessing: Sneak attacks deal 15% more damage
Follower: Targets within 30 deet have a harder time detecting you while sneaking, up to 25% based on proximity
Devotee: While sneaking, activate a door to briefly turn it into a Void portal. Targets within 60 feet who are not detecting you are pulled in and killed. Costs 5% favor
Shrine locations:
- Falkreath Sanctuary
- Dawnstar Sanctuary
Can follow St. Alessia: Breton / Imperial / Nord / Redguard
Racial starting deity for: none
Tenets: If you have a follower: 25%, Kill an elf: +1%
Shrine Blessing: Followers within 20 feet gain 50 points of armor and 10% magic resistance
Follower: Meditate to receive a Divine blessing of your choice. Divine blessings are 6-60% better.
Devotee: While under the effects of a Divine blessing, can talk to most non-hostile humans to make them a friend and potential follower. Costs 10% favor
Shrine locations:
- Wilderness southeast of Eastmarch Imperial Camp
Can follow The All-Maker: Breton / Imperial / Nord / Redguard
Racial starting deity for: none
Tenets: Quest "Cleansing the Stones" completed: 25%, Kill an animal: +0.5%, Discover a new map location: +0.25%, All favor gains multiplied by x1.25 if you are a Nord
Shrine Blessing: Deal 15% more attack damage and critical damage against animals
Follower: Healing spells restore 4-40% more Health.
Devotee: After using an All-Maker Stone power, meditate to have it restored to you.
Shrine locations:
- The All-Maker Stones (if cleansed)
Can follow The Hist: Argonian
Racial starting deity for: Argonian
Tenets: Discover a new map location: +0.75%, Kill a daedra: +2.5%, Summon a daedra: -40%
Shrine Blessing: Tough scales increase armor by 50 points
Follower: Meditate to gain a 6-60 point bonus to stamina and magicka for 100-1000 seconds.
Devotee: Absorb 20-40% of the magicka and stamina of dead creatures and people within 60 feet
Shrine locations:
- Location: The Sleeping Tree
Can follow The Magna-Ge: Everyone
Racial starting deity for: none
Tenets: Enchant an item: +0.5%, Discover a new map location: +0.25%, Favor gains from prayer multiplied by up to x1.5 if outside in clear starlight, All favor gains multiplied by up to x1.5 based on your Alteration skill, All favor gains multiplied by x1.25 if you are a High Elf
Shrine Blessing: Alteration spells are 10% more effective
Follower: Gain 5 points of weapon charge per second, up to their charge level when last equipped or recharged
Devotee: While meditating, you may let the Magna-Ge carry you to a location within line of sight, Costs 4% favor
Shrine locations:
- Wilderness northeast of Bleak Falls Barrow
Can follow The Old Ways: Breton / Nord
Racial starting deity for: none
Tenets: (Modified favor decay: -5% per day), (Modified favor gain from prayer: +5% per day), Absorb a dragon soul: +4%, Kill a person: +1%, Assume the powers of an animal god: +2%, All favor gains multiplied by x1.25 if you are a Nord
Shrine Blessing: Deal 15% more attack damage and critical damage against animals.
Follower: Meditate while sacrificing 100 gold worth of gemstones to assume the powers of an animal god
> Bear: reduces damage from attacks by 2-20% and improved armor by 2-20%
> Fox: improved sneaking, lockpicking, and pickpocketing by 2-20%
> Hawk: improves damage and cost of power attacks by 4-40%
> Moth: improved weapon enchantments by 2-20%, doubled on power attacks
> Owl: reduce the cost of spells and enchantments by 2-20%
> Snake: improved sneaking and sneak attacks by 2-20%
> Wolf: increased attack damage by 2-20% and critical strike damage by 4-40%
> Whale: reduces damage and stagger from incoming power attacks by 6-60%
Devotee: Able to assume the powers of the Dragon. Costs 2% favor per hour
Aspect of the Dragon: Improves all skills by 20-40%
Shrine locations:
- Bromjunaar Sanctuary (in the past)
Can follow Azura: Dunmer / Khajit / Anyone who has completed "The Dark Star"
Racial starting deity for: Dunmer / Khajit
Tenets: Trap a soul: +0.5%, Discover a new map location: +0.25%, Favor gains from prayer multiplied by up to x1.5 if outside in clear twilight, All favor gains multiplied by x1.25 if you are a Dunmer, All favor gains multiplied by up to x1.5 based on your Illusion skill
Shrine Blessing: 10% Magic Resist
Follower: Foes within 40 feet suffer 2-20% reduced magic resistance and can't absorb spells
Devotee: Activate a person below 30-60% health to paralyze them with 1 health. Costs 10% favor
Shrine locations:
- Raven Rock Temple
- Wilderness north of Talking Stone Camp
- Shrine of Azura
- Temptation: obtain the Star during "The Black Star"
- Temptation: read "Invocation of Azura" or "Azura and the Box"
Can follow Boethiah: Dunmer / Anyone who has completed "Boethiah's Calling"
Racial starting deity for: Dunmer
Tenets: Perform a sneak attack: +1%, Kill a person: +0.75%, Commit a murder: +5%, All favor gains multiplied by x1.25 if you are a Dark Elf
Shrine Blessing: 10% fortify One Handed
Follower: Your attacks deal 4-40% more damage when fighting one opponent
Devotee: When meditating, invoke Daedric Invisibility for 300 seconds. If broken by a sneak attack, deal 25% more damage. Costs 10% favor
Shrine locations:
- Raven Rock Temple
- Sacellum of Boethiah
- Temptation: kill the cultists during "Boethiah's Calling"
- Temptation: read "Boethiah's Proving" or "Boethiah's Glory"
Can follow Clavicus Vile: Dunmer / Anyone who has completed "A Daedra's Best Friend"
Racial starting deity for: None
Tenets: (Modified favor decay: 0% per day)
(Modified favor gain from prayer: 0% per day)
Complete a Pact: +15%
Fail a Pact: -20%
Shrine Blessing: Conjuration spells cost 10% less
Follower: Conjuration spells and effects last 10% longer. Meditate to make a Pact to gain favor with Clacivus Vile (see following pacts):
Clavicus Vile Pacts (39 total)
You have 60 minutes to complete a pact or else you fail.
Pacts cannot be skipped (unless you abuse save/load cheese).
> Discover 5 locations
> Clear 2 dungeons
> Loot 3 chests
> Gain 5 skill levels
> Read 3 skill books (must be first time reading, see Xarxes for info)
> Eat 25 food items
> Perform 5 training sessions
> Read 15 (unread) books
> Barter 10 times
> Persuade 2 characters
> Intimidate 2 characters
> Contract 3 diseases (impossible as a vampire/werewolf. not a bug)
> Complete 2 side quests
> Kill 15 people
> Kill 15 animals
> Kill 15 creatures
> Kill 10 undead
> Kill 5 daedra
> Kill 5 automatons
> Perform 10 sneak attacks
> Win 2 brawls
> Learn 3 spells
> Trap 10 souls
> Enchant 5 items
> Improve 5 weapons
> Make 5 weapons
> Improve 5 armor pieces
> Make 5 armor pieces
> Mix 15 potions
> Mix 10 poisons
> Harvest 15 ingredients
> Eat 15 ingredients
> Accumulate 1500 more bounty
> Pick 5 locks
> Pick 5 pockets
> Commit 5 assaults
> Commit 5 murders
> Steal 3 horses
> Trespass 3 times
Devotee: When meditating, allows you to make a Wish, permanently granting an additional perk point. Costs 30% favor
Shrine locations:
- Haemar"s Shame
- Temptation: commune with Clavicus Vile during "A Daedra's Best Friend"
- Temptation: read "Feyfolken III"
Can follow Hermaeus Mora: Bosmer / Anyone who has completed "Discerning the Transmundane"
Racial starting deity for: none
Tenets: Quest "At the Summit of Apocrypha" completed: 25%, Read an Eldritch Tome: +25%, Read an Eldritch Page: +2.5%, Read a skill book: +1.5%
Shrine Blessing: Spells and effects you cast on yourself last 15% longer
Follower: Find Edritch Pages on corpses. Similar pages can be bound at a tanning rack to create Eldritch Tomes that improve your magic and shouts
Devotee: When meditating, permanently raise a skill of your choice to its maximum level. Costs 1% favor per skill level
Shrine locations:
- Waking Dreams Chapter I
- Sea of Ghosts, west of Septimus Severus' Outpost
- Location: Black Book - Waking Dreams
- Temptation: commune with Hermaeus Mora during "Discerning the Transmundane"
- Temptation: read "The Doors of Oblivion"
Can follow Hircine: Bosmer / Breton / werewolf / Anyone who has completed "Ill met by Moonlight"
Racial starting deity for: Bosmer
Tenets: Kill a living target: +0.5% (+0.2% per level difference), Favor decreases half as fast if you are a werewolf, All favor gains multiplied by up to x1.5 based on your Light Armor skill
Shrine Blessing: Regenerate 2% of your maximum Stamina per second
Follower: Double damage to living targets with 4-40% or less health
Devotee: When meditating, invoke a Hunt against the living within 500 feet, revealing and exposing them to Bitter Mercy. Costs 10% favor
Shrine locations:
- Glenmoril Coven
- Snowclad Ruins
- Wilderness north of Gjukar's Monument
- Temptation: commune with Hircine during "Ill Met by Moonlight"
- Temptation: read "The Totems of Hircine"
Can follow Jyggalag: Everyone
Racial starting deity for: None
Tenets: Activate an Obelisk of Order: +30%, Kill a daedra: +5%, Clear a dungeon: +5%, Summon a daedra: -5%, Jyggalag abandons you if you complete the quest "The Mind of Madness", All favor gains multiplied by up to x1.5 based on your Heavy Armor skill
Shrine Blessing: Deal 15% more attack damage and critical damage against daedra
Follower: Generates 8 Obelisks of Order in Skyrim. Activating one grants 15 points of Health, Magicka, and Stamina
Devotee: Activate an opponent in combat to trap them in an inert but invulnerable state for 15 seconds. Costs 5% favor
Shrine locations:
- Wilderness next to North Shriekwind Bastion on a cliff
Can follow Malacath: Dunmer / Orsimer / everyone who completed "The Cursed Tribe"
Racial starting deity for: Dunmer / Orsimer
Tenets: Kill an epic enemy: +15%, Temper a weapon: +1.5%, Temper a piece of armor: +1.5%, Receive a bounty with the Tribal Orcs faction: -0.25% per bounty gold, All favor gains multiplied by x1.25 if you are an Orc, All favor gains multiplied by up to x1.5 based on your Smithing skill
Epic foes: Dragons, Dragon Priests, Giants, Mammoths, Centurions, Wispmothers, powerful DLC creatures, and of course epic bosses.
Shrine Blessing: Power Attacks cost 10% less stamina
Follower: Attacks deal 4-40% more damage
Devotee: When an enemy dies within 40 feet, their killer is healed by 100-200% of the amount of overkill damage dealt
Shrine locations:
- Fallowstone Cave
- Temptation: complete "The Cursed Tribe"
- Temptation: read "The Code of Malacath"
Can follow Mehrunes Dagon: Dunmer / Khajit / Anyone who has completed "Pieces of the Past"
Racial starting deity for: Dunmer / Khajit
Tenets: Defile a shrine: up to +5%, Kill a person: +0.75%, Favor gains from prayer multiplied by up to x1.5 based on Self-Immolation success, All favor gains multiplied by up to x1.5 based on your Destruction skill
Shrine Blessing: Destruction spells are 10% more effective
Follower: Daedric fire burns your spirit as you meditate, draining magicka. Stop meditating at 20% or less to gain more favor and Burning Path activations
Magicka is hidden during meditation.
Stopping early gains you nothing.
Stopping late results in death.
Devotee: Burning Path: Nearby foes burn for 20-40 damage per second and explode on death for 100-200 damage. Meditate to recharge
Shrine locations:
- Shrine of Mehrunes Dagon
- Temptation: visit Silus Vesuius' museum
- Temptation: kill Silus during "Pieces of the Past"
- Temptation: read "The Oblivion Crisis"
Can follow Mephala: Dunmer / Khajit / everyone who completed "The Whispering Door"
Racial starting deity for: Dunmer / Khajit
Tenets: Perform a sneak attack: +1%, Poison your weapon: +0.5%, Intimidate a person: +5%, All favor gains multiplied by x1.25 if you are a Dark Elf
Shrine Blessing: Poisons you mix are 15% more effective
Follower: Sneak Attacks deal 4-40% more damage from behind
Devotee: Meditating allows you to seize control of the nearest person within 75 feet to fight for you. Costs 5% favor
Shrine locations:
- Raven Rock Temple
- Morthal Swamps
- New Gnesis Club in Windhelm
- Temptation: receive the Ebony Blade during "The Whispering Door"
Can follow Meridia: Altmer / everyone who completed "The Break of Dawn"
Racial starting deity for: none
Tenets: Kill an undead: +2%, Summon an undead minion: -40%, Become a vampire or other undead: Death, All favor gains multiplied by x1.25 if you are a High Elf, All favor gains multiplied by up to x1.5 based on your Restoration skill
Shrine Blessing: Restoration spells are 10% more effective
Follower: Attacks, spells, scrolls, shouts, and enchantments are 4-40% better against undead
Devotee: Activate an undead opponent in combat to call down a solar strike that deals 500-1000 damage. Costs 15% favor
Shrine locations:
- Statue to Meridia
- Temptation: commune with Meridia during "The Break of Dawn"
Can follow Molag Bal: Dunmer / vampires / everyone who completed "The House of Horrors"
Racial starting deity for: Dunmer
Tenets: Kill a person: +0.75%, Trap a soul: +0.75%, Cure your vampirism: Death, Favor decreases half as fast if you are a vampire, All favor gains multiplied by up to x1.5 based on your Destruction skill
Shrine Blessing: Destruction spells cost 10% less to cast.
Follower: Absorbs 2-20 Magicka and Stamina per second from nearby enemies in combat
Devotee: Activate a person in combat to banish them to Coldharbour. Meditate to request the items. Costs 15% favor
Shrine locations:
- Volkihar Keep
- Temptation: commune with Molag Bal during "The House of Horrors"
- Temptation: read "Opusculus Lamae Bal"
Can follow Namira: Dunmer / everyone who completed "The Taste of Death"
Racial starting deity for: None
Tenets: Commit a murder: +2.5%, Poison your weapon: +1%, Eat a corpse with the Ring of Namira: +2%, Donate to a beggar: up to +5%
Shrine Blessing: Increases Poison Resistance by 50%
Follower: Reduces poison resistance of all within 40 feet by 6-60%
Devotee: Poisoning a person or putting a Human Heart or Flesh into their inventory reduces armor by 100-200 and deals 20-40 damage
Shrine locations:
- Reachcliff Cave
- Namira's Shrine (named cave in the wilderness about 700 feet east of Ragnvald)
- Temptation: speak with Eola during "The Taste of Death"
- Temptation: read "Beggar Prince"
Can follow Nocturnal: Dunmer / everyone who completed "Darkness Returns"
Racial starting deity for: None
Tenets: Obtain a Mysterious Coinpurse: +30%, Pick a lock: +1.5%, Favor gains from prayer multiplied by up to x1.5 in darkness, All favor gains multiplied by up to x1.5 based on your Sneak skill
Shrine Blessing: You are 10% harder to detect
Follower: You find Mysterious Coinpurses when pickpocketing. Meditating clears non-violent crime bounties up to 20-200 gold
Devotee: Meditating allows you to observe the nearest person within 300 feet
Shrine locations:
- Thieves' Guild Headquarters
- Temptation: commune with Nocturnal during "Darkness Returns"
- Temptation: accept a Nightingale power (repeatable)
- Temptation: read "The Nightingales Vol. 1", "Vol. 2" or "Nightingales: Fact or Fiction?"
Can follow Peryite: diseased / everyone who completed "The Only Cure"
Racial starting deity for: None
Tenets: Contract a disease: +10%, Accept a Gift: +10%, Cure your diseases: Abandoned
Shrine Blessing: Resist Disease 25% (does not work on followers)
Follower: All skills are more efficient. Meditate to request Peryite's Gifts to gain favor. Peryite's Gifts are as follows:
> Attack damage -20%
> Armor -100
> Carry Weight -100
> Speed -10%
> Shout time +25%
> Health -75
> Magicka -75
> Stamina -75
> Health Regen -50%
> Magicka Regen -50%
> Stamina Regen -50%
> Fire Resist -50%
> Frost Resist -50%
> Shock Resist -50%
> Poison Resist -100%
> Disease Resist -100%
> Alchemy -20
> Alteration -15
> Archery -15
> Block -15
> Conjuration -25
> Destruction -15
> Enchanting -15
> Heavy Armor -15
> Illusion -20
> Light Armor -15
> Lockpicking -15
> One-handed -25
> Pickpocket -15
> Restoration -20
> Smithing -15
> Sneak -15
> Speech -20
> Two-handed -25
Devotee: Activate a living opponent in combat to inflict all of Peryite's Gifts you have on the target, plus 5 disease damage per second for each Gift. Meditate to recharge
Shrine locations:
- Shrine to Peryite
- Temptation: commune with Peryite during "The Only Cure
Can follow Sanguine: Dunmer / everyone who completed "A Night to Remember"
Racial starting deity for: None
Tenets: Receive a bounty: +0.03% per bounty gold, Consume mead, wine or ale: +0.5% (this only affects alcoholic drinks with the damage stamina regeneration effect), Escape jail: +20%
Shrine Blessing: Using beneficial potions and alchemical ingredients is 15% better
Follower: Health, Magicka, and Stamina regenerate 50% faster while a potion, food item, or ingredient is active
Devotee: Can meditate in combat, forcing the 5 nearest hostile people to dance for 20 seconds. Costs 10% favor
Shrine locations:
- Wilderness south of Kynesgrove
- Temptation: speak with Sanguine during "A Night to Remember"
- Temptation: drink a sufficient amount of wine and/or mead (repeatable)
Can follow Sheogorath: Dunmer / Khajit / everyone who completed "The Mind of Madness"
Racial starting deity for: Dunmer / Khajit
Tenets: Prayer changes favor to a random value, Disrespecting cheese will literally figuratively result in literal figurative death
Shrine Blessing: Grants a random blessing
Follower: Meditating grants a random Touch of Madness. High favor with Sheogorath yields more beneficial effects.
Devotee: Receive a Touch of Madness whenever you enter combat
Shrine locations:
- Wilderness north of Widow's Watch Ruins
- Blue Palace (Pelagius Wing)
- Temptation: complete "The Mind of Madness"
- Temptation: read "Myths of Sheogorath", "16 Accords of Madness, v. IX", "v. VI" or "v. XII"
Can follow Vaermina: Dunmer / everyone who completed "Waking Nightmare"
Racial starting deity for: None
Tenets: Character under a mind affecting spell or effect dies nearby: +1%, Kill a sleeping person: +2.5%, All favor gains multiplied by up to x1.5 based on your Illusion skill, Favor gains from prayer multiplied by x1.5 but must sleep
Shrine Blessing: Illusion spells cost 10% less to cast
Follower: Mind affecting illusion spells work on targets 2-20 levels higher.
Devotee: Activate a sleeping person to summon an illusion to accompany you for 60 minutes. Costs 10% favor
Shrine locations:
- Nightcaller Temple
- Temptation: kill Erandur at Vaermina's command during "Waking Nightmare"
Can follow Rajhin: Khajit
Racial starting deity for: Khajit
Tenets: Pay a bribe: +2.5%, Pick a lock: +1%, Discover a new map location: +0.25%, All favor gains multiplied by up to x1.5 based on your Lockpicking skill
Shrine Blessing: Lockpicking is 10% easier
Follower: Find additional gold (10-100) in many containers, with a chance to find a large amount of additional gold (200-1500)
Devotee: Meditate to unlock a locked object within 20 feet. Costs 5% favor. Does not work on locks that can't be picked
Shrine locations:
- Wilderness south of Valtheim Towers
Can follow Riddle'Thar: Khajit
Racial starting deity for: Khajit
Tenets: Per Mage/Thief/Warrior skill level (whichever is lower): 0.15%, Per point of Health/Magicka/Stamina (whichever is lower): 0.15%, Favor gains from prayer multiplied by up to x1.5 outside in clear moonlight
Shrine Blessing: Unarmed strikes do 10 additional damage
Follower: All skills are improved 2-20%
Devotee: When meditating, an ancient Mare will grant a blessing they believe to be appropriate for the challenges you are about to face
(all effects last 60 minutes)
> Fortify Health 50-100
> Fortify Magicka 50-100
> Fortify Stamina 50-100
> Fortify Speed 20-40%
> Fortify Armor 30-60%
> Fortify Sneak 30-60
> Resist Magic 20-40%
> Fortify Attack Damage 20-40%
> Muffle (silent footsteps)
Shrine locations:
- Wilderness south of Saarthal