These prompts are designed to offer a quick, believable inroad for our characters to meet regardless of their stations in life or where they're located!
These prompts assume a post-ARR timeline. Before then, Lyrha is more villain than hedge knight. I'm happy to RP stuff from her villain era too, if desired! Just be aware there are restrictions on where she can be found and what she might be doing during that time period, and none of it's... good.
You're in trouble. Be it bandits, rampaging goobbues, an abusive master, or a vengeful second-in-line-for-the-Duchy trying to get you out of the line of succession, it's Lyrha's job to defend those who cannot defend themselves.
Fate draws her to your aid, and honor demands she sees you through to the end of your troubles. Or, perhaps she's more interested in the potential of a reward... It's, uh, little hard to be sure.
Lyrha's griffin isn't exactly the most... well-mannered of beasts. For that matter, neither is Lyrha. Either she's managed to offend her bird (not difficult) or it's managed to offend her (also not difficult), and now it won't come to her call. And you, lucky soul that you are, have somehow been roped into helping her appease, soothe, flatter, or maybe even find the temperamental beast. Preferably before it maims someone. ...Did she mention it's part Vochstein?
While Lyrha's generally reformed into a model wandering heroine, she does occasionally blur the lines between right and wrong.
Poncy stuffy Lordlings who look down on their servants and have more than they need are just asking to have an heirloom disappear mysteriously. That corrupt tax collector who took the flour some farmers needed to get through next winter can dine on limestone dust instead. And the predatory broker demanding three times the price she paid for a treasured mother's wedding ring just to get it back won't notice their ransom has been swapped out with a glamoured copper band.
If Lyrha's stealing from another thief.... is it really stealing?
Try as she might to put it behind her, Lyrha's history is back to bite. Years spent sailing with notorious pirates and trading in human chattel has given this "queen" quite a reputation in some circles. And quite a bounty.
There are no small few accross Eitherys who would pay handsomely for her capture -- authorities, bereaved families, and slighted blackguards alike. Others would like nothing better than to hunt her down themselves and take their revenge.
Sure, this cat's not on a ship... Maybe there's another foul-mouthed green-eyed calico out and about somewhere... but you're pretty sure Lyrha's the one you've been looking for.
Lyrha knows how to live off the sea. Be it a small fishing boat or as part of a larger crew, she's a useful addition to a vessel of any size.
She knows the currents, too, and places to hide along the coast... and how to best keep from drawing unwanted attention to valuable cargo, from the Ruby Sea to Limsa Lominsa. She even claims to be able to breathe underwater, as if it's air.
You could convince her to help bring in a catch of fish, protect you on a dangerous voyage, or smuggle something (or someone) safely through enemy waters.
Be it in an act of heroism or unfinished business from her past, I'lyrha has been badly wounded.
Maybe she came to you for help, or maybe you were just in the right place at the right time to see that she needed it. Maybe you're the one she was trying to protect. Whatever way, this Red Mage is in need of healing, hiding, or both.
It's an opportunity for a bit of altruism on your part, or else a chance to demand a bargain with someone who knows they don't have better options.
I'lyrha's learned to behave. Mostly.
Except she's still got the mouth of a sailor. And she still can't seem to avoid causing a ruckus at every local tavern. She stared too long, or spoke too uncouthly. Gave insult. Maybe to you. Maybe it was about honor, or money, or a boast, or a pickup line, or a mistaken identity. Either way, it can't be allowed to stand. Get ready for a good, clean, honest 1v1. Not a bar fight. No, a duel. A duel. Hey, wait, put that chair down --
(Be aware that Lyrha likes to fight and she likes to fight dirty. If she's particularly impressed OR fears losing, she may attempt to flirt quite overtly with her opponent mid-brawl. This could be a tactic to throw them off and try to win the upper hand or at least mercy, or a genuine expression of esteem/interest. Good luck knowing which.)
But I am a little... stitious.
Yes, Lyrha's afraid of ghosts. And sirens. She crushes all her eggshells to bits. She won't kill albatrosses, or eat bananas, and she whistles to summon the wind.
Maybe you've done something she considers bad luck, or her obsessive eggshell-smashing has caught your attention. Maybe something on your shirt means she won't make eye contact. It's as good a reason as any to strike up a conversation with a stranger.
ALTERNATIVELY: You have requested/hired Lyrha's help to deal with a voidsent problem. She'll help you. But she's going to complain the whole time.