This was made for the Character Design module at HKU Games. The assignment was to make a humanoid character that would fit into a Legend of Zelda game, and I picked Majora's Mask 3D.
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For this I did a bunch of research into how those character models were made, and tried to replicate the process as well as I could. Here you can see the finished 3D renders + the 2D turnaround, and on the rest of the page I will explain more about my process.
Moodboard
Thumbnails
Figuring out Shapes and Colors
So I wanted to stay within the budget of the other Majora’s Mask 3D models. These have an average of 895 verts and 1415 tris, which I want to stay in the ballpark of, with a hard limit of 1100 verts and 2000 tris, since these are the maximums in the models I looked at.