The Values Game is a highly engaging, 30-minute professional development activity designed to rapidly build team empathy and alignment. Participants clarify their core personal and professional drivers, find common ground with colleagues, and discover crucial value tensions that drive team behavior and decision-making.
This comprehensive guide contains step-by-step instructions for running the Values Game. It includes the exact time allocations for each round, rotation mechanics, the facilitator's script, and key debrief questions to synthesize team insights. Essential for the person leading the activity.
A clean, structured slideshow containing seven key slides with concise talking points. Use this deck to introduce the game's objective, explain the rules for each 5-minute round (The "Why," The "Tension," The "Future"), and guide the final 10-minute reflection. A visual aid for clarity and timing.
The complete master list of 40 unique values formatted for easy printing and cutting. This deck provides the necessary variety for the game. Print 3-4 copies of this file to create your final deck of 120–160 cards, ensuring each of your 20 participants receives 5–7 cards. Ready-to-use game materials.
The Teacher Edition of The Values Game is a 30-minute professional development activity designed specifically for educators to uncover, discuss, and reflect on their core teaching values. Utilizing Knobloch's (2002) Views of Learning "Diamond" framework, participants analyze how their core teaching philosophies align or contrast across Teacher-Directed versus Learner-Centered discourse and Individual versus Social learning contexts.
A step-by-step facilitation guide built around the Views of Learning Diamond framework. It outlines the 30-minute game flow—from individual card selection through paired rounds ("The Why," "The Tension," and "The Future") to the final whole-group reflection. Includes first-person teacher stances representing Behaviorist, Cognitivist, Social Cognitivist, and Constructivist paradigms.
A structured slideshow to guide participants through the activity. Features dedicated slides for setting up top values on Knobloch's Diamond, timing each 5-minute discussion round, and facilitating whole-group reflection prompts on pedagogical tensions and shifts.
A specialized card deck containing 46 unique core teaching values evenly divided across the four corners of the Views of Learning Diamond: Behaviorism, Cognitivism, Social Cognitivism, and Constructivism. Print multiple copies so each educator receives a hand of 5–7 cards to select and discuss.
Authorship Team: Neil A. Knobloch & Kaley Mumma
For any questions or assistance on theThe Values Game, please email Neil A. Knobloch at nknobloc@purdue.edu.