DECODE (2025-2026)
Objective of the Game: The objective of DECODE is to score more points than the opposing alliance by collecting balls, called artifacts, and shooting them into alliance goals. Teams can earn bonus points by matching artifacts into specific patterns in the classifier, and by parking at the end of the match.
For each round, each team is randomly aligned with another team, and two alliance groups are matched up against each other. Each match starts with a 30-second autonomous section in which the robot operates with no drivers, only preset programming and sensor input. After auto is the TeleOp (driver-controlled) period, where drive teams control their robots to pick up the artifacts from the field and score them in the goals. These artifacts are stored in the classifier, which can store 9 total. The gate lever can be pressed to release the artifacts back into the field to be scored again.
In the final 30 seconds of the match, called endgame, drivers can choose to continue scoring artifacts or park, earning points. At the end of Auto and TeleOp, bonus points are awarded for every artifact in the classifier matching the pattern.
Into The Deep (2024-2025)
Objective of the Game: The objective of INTO THE DEEP is to score more points than the opposing alliance team by collecting colored samples and placing them into scoring zones like baskets or hanging them onto the submersible. Teams can earn bonus points during endgame by climbing the submersible or parking in the observation zone.
For each round, each team is randomly aligned with another team, and two alliance groups are matched up against each other.
Each match starts with a 30-second autonomous section in which the robot operates with no drivers, only preset programming and sensor input.
After the autonomous section, the match enters a driver controlled period, where drivers pick up samples from the field. The samples are delivered into the observation zone for human players to convert into specimens. The robot then retrieves the specimens and places them into the chambers on the submersible. (2 minutes)
In the final 30 seconds of the match, called endgame, the robots can ascend the submersible by climbing its rungs for additional points OR they can park in the Observation zone.
Centerstage (2023-2024)
The Objective of the Game: Earn a higher score than the opposing alliance by placing pixels on a backdrop and earning bonus points through endgame elements.
The pixels are divided into four colors white, green, yellow, and purple. White pixels are found in two places, one of these is stacks against the boarding of the arena where there are markings in which they are placed at the end of it in stacks of 5. The second one is from the human player who has a center in the opposing corner of the team's driver and operator.
The human player can hand out white, purple, green, and yellow pixels. Before this back-and-forth begins autonomous starts in which a team prop or a pixel is used to try and help place pixels on the board before the game starts.
End Game Elements:
Hanging: This is when a robot suspends from the truss poles and picks itself off the ground for over 5 seconds.
Parking: This is replaced with hanging and it is when your robot parks in the corner.
Shooting A Plane: This is a paper airplane that can be attached to your robot before the game or picked up by the human player. It is then launched from your robot into different zones all varying in point amounts.
Power Play (2022-2023)
Objective of the Game: In this year's 2022-2023 tournament, the objective, as always, is to accumulate as many points as possible. This year, points can be collected by placing hard plastic cones onto both poles and designated spaces erected from the arena floor called "junctions." There are a total of three types of poles defined by their respective heights: "small," "medium," and "large," as well as a ground terminal on the floor of the arena, with the tallest of the poles being 33'' tall. The robot must be agile enough to avoid knocking cones off of ground terminals, as this will result in a penalty.
Points are given to players for the following:
Autonomous mode points
Placing a cone onto a pole or ground terminal
"Owning" a ground terminal or pole. This means by the end of the match, your alliance has their color cone on top of the stack of cones on said junction, or has placed their custom team beacon on the pole.
Creating a "circuit," or continuous line of owned junctions from one of your alliance terminals to the other (each alliance has two terminals on opposite corners of the arena)
Parking your robot at the end of the match
Freight Frenzy (2021-2022)
Objective of the Game: Earn a higher score than the opposing alliance by moving shipping elements and earning bonus points.
For each round, each team is randomly aligned with another team, and two alliance groups are matched up against each other.
Each match starts with a 30-second autonomous section in which the robot operates with no drivers, only preset programming and sensor input.
After the autonomous section, the match enters a driver controlled period, where drivers pick "freight" in the form of blocks and balls, which they have to move to different shipping hubs to earn points.
In the final 30 seconds of the match, called endgame, typically one team in an alliance operates the duck carousel, and the other team puts their custom capstone on top of the alliance shipping hub (or at least, that was our strategy).