A pixelart open world RPG game about 4 goofy fellows who go an adventure to find the treasure of the Dark Duke of Doomdale.
This game is merely a prototype. It was a concept that me and game artist Dion Peek developed as a prototype during summer over the course of a couple of months.
I programmed most of the game (C#) as I made multiple systems such as the dialogue system, inventory system and combat. I also did a fair bit of post processing and lighting using Unity's Universal Render Pipeline (URP).
The open world the player explores features beautiful sprites, lighting and post processing effects. The sprites are 2D in a 3D world to give a cool effect. None of the sprites were made by me and are made by Dion Peek.
The top-down combat features enemies, destructable objects and special effects to make the combat feel unique and special.
I developed this dialogue system using Scriptable Objects for the different dialogues, which also allows for html style markup to change the colour and interesting behaviour of the text.
I also made an inventory system with customizable items that are categorized. For instance, only armor pieces can go in armor slots. These items can be made using Scriptable Objects. The player can drag the items around in their inventory intuitively.