I was born in The Hague on May 1st 2002 and grew up there. I finished my VWO highschool education in Delft and took Nature and Science courses together with Math D. I have always been interested in game development since entering highschool and started to work on developing games early on. I have been programming and developing games in my spare time ever since. After highschool I studied Computer Science at Utrecht University with a focus on Game Technologies. During my time in university I also did a minor in Game Design at HKU, which I enjoyed a lot.
Game Programming: C#
Computer Networks and Architecture
Logic: Reasoning and Math
Graphics: C#, OpenTK (OpenGL variant) and Math
Data Structures: C#
System Designing and Development: C# and UML Diagrams
Databases: Relational Database Algebra, Database Schemas and SQL
Research Methods for Computer Science
Game Design
Functional Programming: Haskell
Concurrency: Haskell
Software Testing & Verification: C# and Unit Testing with NUnit
Designing Interactive Systems: Figma
Interaction Technology: C++ (Arduino), Arduino IDE, IoT and MQTT
Applied Games and Gamification
Software Project (Trompenaars Hampden-Turner): C#, Unity, Jira, GitLab and Scrum
Applied Game Design, Rapid Prototyping, Sound, Games & Interaction, Behavioural Science II, Interface Design, Game Feel
Unity
Visual Studio
GitHub / GitLab
Audacity
Blender
Jira
Trello
C# - Advanced
HTML / CSS - Intermediate
PHP / SQL - Basics
Haskell - Basics