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Kieran W. Timms
Home
Weekly Progress
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Critical Statement
Final Renders
Bibliography
Zbrush Cheat Sheet
Kieran W. Timms
Home
Weekly Progress
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Critical Statement
Final Renders
Bibliography
Zbrush Cheat Sheet
More
Home
Weekly Progress
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Critical Statement
Final Renders
Bibliography
Zbrush Cheat Sheet
Zbrush Cheat Sheet
Note: models in Zbrush are referred to as tools.
Clear Active Layer - Ctrl N
Always remember to put a model in edit mode so that I can fully interact with it.
Use Lightbox to load in stuff such as model presets.
Tool Tips - Ctrl hover
Show/ hide pallet - 'Tab' key
Rotate - Click and drag on an open area
Move - Alt Click and drag
Zoom - Alt Click and drag then release Alt whilst
still
Clicking (or +/- key)
Centre Mesh in Canvas - F
Having Perspective turned on is useful, Floor as well to stay orientated.
Turn on Symmetry - X (can be tweaked in transform menu)
Constrain to 90o rotations - Click, Drag Shift
Expose - Shift X
Draw Polyframe - Shift F
Delete Zsphere - Alt, Click on Zsphere
Preview Adaptive skin - A
Create mask - Ctrl click on model
Clear Mask - Ctrl, Shift, A
Brush size - [ or ]
Show Brush Pop Up - B
Standard Brush - B,S,T
Zsubtract - Ctrl, Shift, A
Reached:
Setting the stroke properties
and
Using ZSpheres to create basic anatomy
From
Sculpting a Creature with ZBrush and Photoshop
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