For this week I have had a go at first creating a mesh over my Zsphere character frame as well as having a bit of a play with the mesh to get a general idea of how my character may look when completed.
I realise that with my playing around I have actually gotten to caught up in adding too many details too early and as a result my character now looks rather messy. Safe to say I will be redoing the muscle sculpting from the base mesh again, this time keeping a focus on just sculpting the muscle groups as well as a bit of topology manipulation to get everything lined up well before adding the details and secondary forms.
For the remaining weeks I have planned to complete my model as follows: