ADDIE is an acronym for analyze, design, develop, implement, and evaluate. ADDIE is based on a systematic product development concept.
Analyze - Often includes conducting a needs assessment.
Design - Includes writing objectives in measurable terms.
Development - Includes preparing instructor and student materials.
Implement - Includes delivering the instruction as specified during the design process.
Evaluate - Includes both formative and summative evaluation.
The primary defining characteristics of SAM are:
SAM is a design and development process providing maximum opportunities for review, evaluation and correction of decisions through out the process.
SAM is optimized to produce the best possible instruction with given constraints of time and budget.
Sketching and "disposable" prototypes are used to share ideas visually and assess functionality.
Devising an initial treatment for all content before polishing the treatment for any content is a key feature of the process.
The pebble is an instance of a problem that learners need to be able to solve in the context of the pond:
The problem pebble thrown into the instructional pond is the trigger for the Instructional Design process.
The instructional product comprising the first ripple is a prototype demonstration of an instance of this problem and how it might be solved.
The second ripple is a progression of problem instances.
The third ripple is the component skills required to solve this class of problems.
I tend to favor the ADDIE model and have found that when I am designing courses, that I do this almost intuitively, however my biggest challenge is creating measurable learning objectives. I still struggle with how to measure them, which is why I think it was highly valuable that our final assignment in this course included the evaluation component. Two areas in the Instructional Technology and Design field I would like to gain strength in is creating measurable goals and clear and helpful evaluative processes.
Reiser, R., & Dempsey, J. (2018). Trends and Issues in Instructional Design and Technology: Vol. Fourth Edition. Pearson. Technology for Teachers and Students. (2017, October 28).