Kai-YI Chin, Tzu-Chi Kuo, & Kai-Hsiang Yang. Enhancing financial literacy education through game-based learning: The impact of integrating handwritten concept mapping. Educational Technology & Society, Vol. 28, No. 4, pp. 1-18, 2025. DOI:10.30191/ETS.202510_28(4).RP01 (SSCI)
Kai-YI Chin* and Tzu-Ning Wu, "The effect of students’ attitudes toward an AR-based library learning system on learning performance, cognitive load, and library anxiety," Interactive Learning Environments, Vol. 33, No.10, pp. 6069–6088, 2025. DOI: 10.1080/10494820.2025.2491626 (SSCI)
Kai-Yi Chin, Huai-Ling Chang and Ching-Sheng Wang, "Applying a wearable MR-based mobile learning system on museum learning activities for university students," Interactive Learning Environments, Vol. 32, No. 9, pp. 5744-5765, 2024. DOI: 10.1080/10494820.2023.2228843 (SSCI)
Kai-Yi Chin and Ching-Sheng Wang, "The effectiveness of a VR-based mobile learning system for university students to learn geological knowledge," Interactive Learning Environments, Vol. 32, No. 8, pp. 4281-4296, 2024. DOI: 10.1080/10494820.2023.2196790 (SSCI)
吳姿伶、張懷綾、金凱儀*(2023.12)。〈探討擴增實境融入圖書館導覽學習系統對大學生學習成效之影響〉,教育傳播與科技研究,133,1-19。DOI:10.6137/RECT.202312_(133).0001。
Kai-Yi Chin and Yen-Lin Chen, "Potential effects of a role-playing digital gaming learning system on the learning performance and motivation in a Humanities course," Interactive Learning Environments, Vol. 31, No. 8, pp. 5078-5091, 2023. DOI: 10.1080/10494820.2021.1995760 (SSCI)
張懷綾、金凱儀*、 王慶生 (2023.08)。〈行動式虛擬實境學習系統對大學生的學習成效、情境興趣與認知負荷之影響性:以野柳地質國家公園為例〉, 科學教育學刊,31(2),193-219。DOI:10.6173/CJSE.202306_31(2).0004。【ISSN:2071-260X】 (TSSCI)
Ming-Shian Wu, Nan-Hsing Chiu and Kai-Yi Chin, "The cost/benefit strategic grid approach: a decision support method for design and improvement of configuration management databases," International Journal of Information Systems and Change Management, Vol. 13, No. 2, pp. 95–113, 2023. DOI: 10.1504/IJISCM.2022.129249. (EI)
Wan-Ru Hsiao and Kai-Yi Chin*, "Study on the Impact of AI-Based Adaptive Learning Chatbots on Programming Education Effectiveness," 2025 IEEE international conference on consumer electronics - Taiwan (2025 IEEE ICCE-TW), Kaohsiung, Taiwan, July 16-18 2025.
Chien-Chi Tung and Kai-Yi Chin*, "Integrating AI Tutors in Game-Based Learning to Enhance Excel Education," 2025 IEEE international conference on consumer electronics - Taiwan (2025 IEEE ICCE-TW), Kaohsiung, Taiwan, July 16-18 2025.
Jia-Yi Lu, Shu-Yu Hsu, and Kai-Yi Chin*, “Enhancing IoT Programming Education with a Wearable AR In-teractive Learning System: Improving Student Outcomes and Motivation,” The 6th International conference on Learning Environment and Educational Technology (LEET), Fukuoka, Japan, March 31-April 5, 2025.
Shu-Yu Hsu, Kai-YI Chin*, and Huai-Ling Chang, "Enhancing Programming Learning Environment with Augmented Reality Smart Glasses: A Blended Learning Approach for IoT," 2024 IEEE International Symposium on Consumer Technology (ISCT'24), Bali, Indonesia, August 13-16 2024, pp. 169-173, doi: 10.1109/ISCT62336.2024.10791175
Yu-Han Kao, Kai-YI Chin*, and Huai-Ling Chang, "Exploring the influence of website knowledge carriers on college students' learning effectiveness in IoTs education," 2024 IEEE international conference on consumer electronics - Taiwan (2024 IEEE ICCE-TW), Taichung, Taiwan, July 9-11 2024.
Sing-Tong Yeh and Kai-YI Chin*, “Applying Augmented Reality Technology to Develop an Internet of Things Assembly Learning System,” 14th International Conference on Learning Technologies and Learning Environments (LTLE 2023), Koriyama, Japan, July 8-13 2023.
Tzu-Ning Wu, Kai-YI Chin*, and Sing-Tong Yeh, "Developing a visual IoT environment analysis system to support self-directed learning of students," 2023 IEEE international conference on consumer electronics - Taiwan (2023 IEEE ICCE-TW), Pingtung, Taiwan, July 17-19 2023.
Tzu-Ling Wu, Huai-Ling Chang, and Kai-YI Chin*, "A mobile library guidance system based on AR-guided technology and a recommendation mechanism," 2023 International Conference on Artificial Intelligence and Education (ICAIE 2023), Kobe, Japan, March 20-22 2023.
陳紀宇, 金凱儀*, “結合AI虛擬學習助理與AR引導式概念圖的程式設計學習系統,”2025 第21屆台灣軟體工程研討會, 高雄,台灣, 2025年6月.
董建祺, 金凱儀*, “結合AI助教與LLM技術的數位遊戲式學習系統:以Excel教育為例,”ICEET 2025 數位學習與教育科技國際研討會, 台北,台灣, 2025年6月.
蕭琬儒, 金凱儀*, “結合人工智慧機制的適性化程式學習聊天機器人,” 第二十屆台灣數位學習發展研討會(TWELF 2025), 嘉義,台灣, 2025年3月.
金凱儀*, “結合運算思維歷程的問題導向合作學習模式對程式學習之影響,” 2025從課室到社會永續:教學實踐與跨域創新研討會,台北,台灣, 2025年1月.
高于涵, 金凱儀*, 張懷綾, “探討網站知識載體對大學生程式學習上的自我效能、學習成效之影響:以物聯網教育課程為例,” 第十九屆台灣數位學習發展研討會(TWELF 2024),台中,台灣, 2024年3月.
徐澍萭, 金凱儀*, 張懷綾, “虛實體驗下的程式學習環境:建構一套AR智慧眼鏡輔助物聯網學習系統,” 第十九屆台灣數位學習發展研討會(TWELF 2024),台中,台灣2024年3月.
金凱儀*, “跨域教學策略與影響:以混成教學方法培養不分科系學生的AI知識與技能,” 2024從課室到社會永續:教學實踐與跨域創新研討會,台北,台灣, 2024年1月.
吳姿伶, 金凱儀*, 張懷綾, “應用擴增實境支援圖書館導覽活動於學生學習成效與科技接受度之影響性,” 第十八屆台灣數位學習發展研討會(TWELF 2023), 墾丁, 台灣, 2023年3月.
張懷綾,金凱儀*,葉星彤,孫之元, “無標記擴增實境技術之行動式物聯網教學系統的開發與設計,” 第十八屆台灣數位學習發展研討會(TWELF 2023), 墾丁, 台灣, 2023年3月.
蔡成杰,金凱儀*,"結合擴增實境與位置感知技術的行動式遊戲學習系統:以洲美地區文化推廣為例," 2023 從課室到社會永續:教學實踐與創新研討會(2023 TPIC), 台北, 台灣, 2023年1月.