Alone

Description:

Created as a school project, implementing several features such as combat, crafting, foraging, and eating, learn to survive 200 days and you will be victorious. Be careful, as each movement takes time and resources. Using a Simplex Noise algorithm, each map generated is completely unique.

As one of my first games, it of course, still has a long way to go. However, I really enjoyed working on this project, as I learned many new skills along the way. For starters, because I wanted the game to be visual, and implement a Simplex Noise landscape, I had to learn JavaFX, which was a first for me. I went through several different iterations of the UI, especially the inventory, before landing on what I have now. There are several different improvements that could be done, such as finishing the building system, which would allow the user to create multiple structures like storehouses and farms, as well as fully implementing combat, and gear.

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Inventory

Your inventory is vital to your survival, as it stores everything you have collected thus far. Gather the area around you to locate basic supplies such as sticks, rocks, and basic food. Eat said food in order to restore your hunger/thirst to survive, and if you find your pack a little too heavy, drop unnecessary items.

crafting

Collected resources can be used to craft many different things, ranging from gear like flint knives to food such as trail-mix. When items are crafted, the items required are removed from the inventory and the resulting item is added.

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Combat

You'll face many other dangers during your journey, one such is the occasional attack from wild beasts and monsters. Wolves and bears stalk you from the forest, while skeletons and zombies hunt you down. Combat takes place as an exchange of blows; upgrade your gear to stand a better chance.