In addition to creating games, I love to deepen my knowledge and skills by doing other activities: creating speedlevels to improve my critical sense and enrichment and composition skills, studying sections of my favorite games to see how industry professionals work, creating design concepts and documents, reading design books, and more.
I decided here to include 2 of my works: a speedlevel, for which I was inspired by the remake of Silent Hill 2 (2024), and a level design analysis document of a section of Resident Evil Village.