The Pharaoh's Secret was the first large-scale game created during my time in University.
The studio we had created for this game, Cherry Tree Games, consisted of about 35-40 people split between designers and artists from my University and was my first insight into the gaming industry.
For this first game, we were to create a puzzle game in which the player has snuck into a museum at night to find and artefact and then escape. As this was the first studio game I had helped make, I wasn't specialised to any bit of game design and helped dabble in all disciplines like designing the puzzles, assisting in level design and some UI elements. My main area of development was in the 3rd, science themed level.
While I do not have any in-development screenshots and concepts, below are some images from the final game.
Programs Used:
Adobe Photoshop
Unreal Engine 4.27 [Blueprints]