Talent Searches are constructed in 2 rounds:
1) Over Fences: 100 points + jumping/time faults
2) Flat Phase
Adds up to a score of 100 plus any faults. Highest score with least number of faults is deemed the winner of the talent search.
Turns: Inside
Pace: Working Canter
Approach to jumps: Straight-on or splicing when necessary.
Over Fences Round
A Talent Search includes a minimum of 10 jumping efforts and a maximum of 15.
Riders are to navigate a jumper-style course with wide oxers, liver pools, open water, triple bars, etc.
The course is timed and judged on rider's technique, ability to maneuver course, usage of arena, strides in any combination, and any jumping/time faults
Jumping Faults:
Any rail down/failed open water: 4 faults, points taken off if it is deemed the riders fault
Every second over the allowed time: 1 fault
1st refusal: 4 faults
2nd refusal: Elimination
A judge will mark a rider's round out of 100 based on jumping style and ability as well as jumping/time faults.
Flat Phase
Riders are to ride each direction on the rail on every gait including walk, trot, canter, working canter, and counter-counter. Harsher judging will ensue and more difficult tests including backing, turning on forehand, and more transitions.