You play as Wickie, the operator of a clockwork lighthouse guiding souls to the afterlife. After a lighting strike you fall to the bottom and must climb back to the top. Through rotation you can manipulate mechanical objects to overcome obstacles and repair the tower on your way.
A big part of my work included prototyping levels and conceptualising the core gameplayer and game structure. Working with the team to figure out how to reach the best possible outcome on all aspects of the game.
I also did Unity scene setups, level dressing, camera work and lighting for large areas of the game
Proof of concept prototype videos
Timeline in Unity showcasing a puzzle prototype
Timeline in Unity showcasing a puzzle prototype